Dungeonslayers in the pub

Dungeonslayers Yesterday I had the opportunity to run a session of the upcoming 4th edition of Dungeonslayers at our regular RPG pub meeting. We actually had two groups with four and three players respectively. The second group was run by my friend Mirko.

While I have run DS before, it was Mirko’s first time. But I have to admit he put a bit more effort into it. He had prepared a couple of pregenerated characters and even brought some miniatures and his own homebrew adventure. I decided I don’t need any minis and ran “Lord of the Rats”, the introductory adventure which was already part of Dungeonslayers 3.0.

While Mirko’s group was already playing we were still creating characters. I thought about bringing pregenerated characters, too, but in the end I decided against it for two reasons: a) I think the best way to learn a new game is by starting with character creation and b) I was lazy. The players decided it was best to cover all classes and races, so they came up with a dwarven fighter, a human healer and an elven scout.

The first fights were pretty easy. Normal rats don’t pose that much threat. Things changed when the characters fought a couple of nasty Giant Rats which brought at least two of the characters close to death. In these fights Dungeonslayers showed one its great advantages: it’s fast and fun.

For some weird reason the characters took the direct way to an altar room ignoring all the other opportunities for experience and loot where they fought a couple of giant rats again. When they tried to deface a statue of the evil rat god they found out that the statue was actually a golem. Alas I messed up at that point and instead of taking the stats of the clay golem (as written in the adventure description) I used the stats of the stone golem which is at least twice as difficult to fight! After the dwarven fighter was almost killed in one stroke by the golem, I realized my mistake and allowed the characters to retreat.

After tending to their wounds they were ready to explore the rest of the dungeon. After a few more rooms, a couple of in-game jokes and some minor fights it was already 10 pm and we decided to call it a day. We all had a lot of fun playing Dungeonslayers and decided to continue the game on our next pub meeting. It’s quite possible that this game might turn into a regular campaign!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

4 comments

comments user
retrothomas

Thanks for posting this! Dungeonslayers looks like exactly the kind of thing I've been looking for: and old-school style game with some more updated mechanics for things like checks and some more things for rounding out characters.

I'm going to check it out today. It looks interesting!

comments user
nukem

nice session report.

Hope we will see how it finished 🙂

So, no where the heck is my copy of DS 4.0…

comments user
m.s. Jackson

Sounds like you had a great time, continue with details as the game progresses, I would love to hear more.

And I agree, where is our translated version of DS4?? 😉

comments user
Stargazer

The DS translation team is AFAIK already working on a translation. But since it's 160 pages this might take some time.