D&D 4th Edition without miniatures

No Minis!When D&D 4th Edition was new, one of the first complaints was that it turned D&D into a miniature game. I disagreed and I remember that the post I wrote about 4E myths provoked quite a few unfriendly comments. I have to agree that some classes like the warlord work better when you can visualize where the opponents and the allies are located , but it’s not impossible to play the game without using miniatures or even a simple map drawn on scratch paper.
This morning I discovered an excellent post by Mediocre Tales about this subject:

Mearls scores big with this post, which suggests how to play 4ed without minis.  While this almost exactly maps to how pre-3ed D&D would handle this situation, I feel like there is room to new-school the old-school.  (If the following idea sounds terrible to you, just blame all those indie rpgs I’ve been reading lately.)

You should also read the post by Mike Mearls who came up with that idea. I haven’t run D&D 4th Edition as a DM yet, but this is something I will probably try out.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.