X-plorers solo game

TJ This weekend I wanted to give X-plorers a try, but alas aside from my girlfriend noone was around to play, so we decided to run the mission in the back of the book as solo game.

My girlfriend rolled up a Scientist and I used the pregenerated characters as NPCs. But in order not to let all the NPCs do all the work, she was pretty much in charge of the group of X-plorers. After I have read the rules thoroughly, I never had to look at the rules again. This was very relaxing and allowed me to focus entirely on running the game and playing the various NPCs. Combat was pretty fast and deadly (my girlfriend’s character almost died in the first fight), but it seemed appropriate for the setting. It took us about two hours to create a character and play through the entire mission.

From that game I discovered two things:

  1. X-plorers is easy to run and to play and it’s a hell lot of fun! The introductory mission was a bit clichéd, but both me and my girlfriend enjoyed it tremendously. When time permits I will definitely give X-plorers another chance with a larger group.
  2. Solo games are fun. I have to admit it was the first time we tried something like this. We didn’t have that much roleplaying and social interaction as in normal games, but this may be at least partly because of the mission. But running a solo game is fun and I am pretty sure you can have a lot of roleplaying with an adventure more focussed on that.

We won’t probably start an X-plorers solo campaign, because my girlfriend prefers fantasy or horror games, but even she enjoyed the old-school style of X-plorers. I think we might give Swords & Wizardry a try for our next solo game.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

2 comments

comments user
David Bezio

Just curious…did your GF gain all the bonus XP? without giving any spoilers, I'm wondering if she found a certain someone? So far, no one I ran the adventure for has.

comments user
Stargazer

I am pretty sure she found all the people on the station.