You want to get a free copy of Fantasy Craft? Here’s your chance!

DriveThruRPG

UPDATE: Contest is now closed. I will announce the lucky winner next week!

As you probably already know we joined OneBookShelf’s Blog/Podcast Support Program recently. And if you haven’t already done so, you can still use the 20% discount, I wrote about some days ago. But there’s more!

We got provided with a couple of PDF products we can give away for FREE! And since these coupons are valid for one customer only, we decided to run a couple of contests in the coming days/weeks.

The first free product I want to give away this week is Crafty Games’ excellent fantasy game Fantasy Craft. So what is Fantasy Craft about? Let me quote from the first look post I wrote last year:

Fantasy Craft coverSo, what is Fantasy Craft anyway? It’s Crafty Games’ take on fantasy role playing using the d20 system. Instead of creating a game that is more or less compatible to D&D 3.5 (like Pathfinder), they created an almost completely different game. Combat has been streamlined (Attacks of Opportunity are gone for example), there are a lot of cool new character classes and races, they came up with a new way to create NPCs and monsters, they totally overhauled feats and the magic system relies on magic points and skills. Wow! Of course I haven’t been able to read all 400 pages of rules, yet, but I am officially impressed. More than once I thought: “That’s how D&D 4th Edition should have looked like”.

And this week we are giving away a free copy of the PDF version of that book! Here are the contest rules:

  • Tell us what you like the most about Fantasy Craft in the comments below
  • Make sure it’s five sentences or less
  • Make sure you enter a working email address when you submit your entry. If I can’t get back to you, I can’t provide you with your coupon!
  • Since the prize is a coupon code for RPGNow/DriveThruRPG, you need to register for an account there
  • The contest ends on noon of June 11th 2010 CEST (GMT +2)
  • I will then close the comments on this post and over the weekend we’ll pick a winner
  • Winners will be announced early next week.

I wish you all the best of luck!

9 comments

comments user
tommyb

I should get a copy because I don't KNOW if I like Fantasy Craft! I don't have a "go to" fantasy game at the moment, and this might be my holy grail, but I'm too afraid to take the plunge because of misgivings about previous d20 games!

Tommy Brownell

tommyb@sstelco.com

comments user
Will

Like Tommyb, I don't know what I like about Fantasy Craft. I've read about it and listened to the Atomic Array podcast about it but have yet to play it. But from what I've seen I can say that I really like the way they've used 3.5 to make something new (same reason why I love Pathfinder). Derivative/transformative works are becoming ever more popular and are a unique way to innovate, so I applaud Crafty Games for making something awesomely new.

comments user
The Dungeoneering Da

As with the others, I haven't played Fantasy Craft, but this contest seems geared toward those who haven't. Why do I want to try it? You had me at "Attacks of Opportunity are gone…."

comments user
Thomas C

I should win because if I do, I'll review it for my blog! That and I'm still looking for a magic system that I like and my 9 year old thinks models the magic in the Harry Potterverse. Regardless, thanks for the blog and the giveaway!

comments user
Timaeus

What I like the most about Fantasy Craft, from the point of view of someone who has not yet played it, is that it's a new game to play, a new system to try and overall it looks simple, the antithesis of almost every one of the RPGs I have played.

I'm also dying to know what this 'new way to create NPCs and monsters' is, not to mention see what this new magic system is like…

As a guy whose only fantasy RPG has been 3.5, I'm sure it would be very interesting and raise my consciousness in the genre.

comments user
Lugh

Five one-sentence reasons to love FantasyCraft:

You can play such awesome races as dragons, treants, and clockwork robots with well-defined and well-balanced abilities without level adjustments.

Every class gets an awesome ability at every level.

You actually get enough skill points to use the skill system.

A plethora of excellent, useful feats that have nothing to do with combat!

A really nifty mechanic for handling magic items that feels like it does in the stories.

@Timaeus – The new way to handle NPCs is very similar in concept to how 4e does monsters (though different in execution). NPCs are statted as groups of modifiers and special abilities that scale with the party, rather than absolute values. They also are only given the bare minimum of stats that they need to do their job.

@Thomas C – The magic system is strong and flexible, but I don't think you'll quite get to Potter with it. Maybe with a little tweaking, especially to the spell list.

@Tommyb – Spycraft has always been d20 the way it was meant to be. The guys are exceptionally good at making the system do everything you need to, by simple extension of the same basic mechanics. FantasyCraft, by extension, is d20 fantasy the way it was meant to be.

The one other thing I want to say is that Patrick and Alex are seriously great guys, and do a hell of a job supporting their fan community. That's not as unusual these days as it used to be, but I thought it was still worth noting.

comments user
Philippe M

I bought the D&D Cyclopedia as my first RPG. I was only 13 years old back then and my English wasn’t good enough. So I never finished reading the book.

Many years later I bought the D&D 3rd edition. I liked it a lot, but some of the rules were just too difficult that I never felt that I was able to master all the rules. I putted my plan of being a DM away and never played it.

When the 4th edition came out I bought it immediately because the publisher said that the rules were easier. And yes, the rules were not bad at all. But when I created my first PC the powers didn’t feel right, and I also wasn’t a big fan of the skill challenges. So once again I didn’t play it! : /

Now my quest of playing an RPG with a “D&D feeling” still continues! I don’t give up! Maybe Fantasy Craft is the jewel that I’m looking for! : )

comments user
Richard

What I like about Fantasy Craft, is that it allows the person running the game so much freedom. It essentially takes the OGL and turns it into a generic fantasy system. Like other Generic Systems there's a lot of wiggle room, you keep what you want, and throw out what you don't—allowing you to get the exact Flavor of Fantasy you're looking to run.

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