Crazy Campaign Chronicles: Defenders of the Earth Redux or a Very Pulpy Future!

Introductory note: As Game Master I constantly get ideas for new campaigns. I take notes and file them away on the hopes of one day retaking them. But since I don’t role-play 24/7 I am pretty sure I will never get to play all these campaigns. I’m sure I am not alone on this! Some ideas are just too weird, too strange or simply not a good fit to my group so these end up on the crazy campaign list. But the fact that I’ll not use these campaigns doesn’t mean other might not find them interesting or inspirational. So in that spirit I’ve decided to share one such idea to see if anybody out there might be interested, think it fun or even decides it might be right for them. I hope you like it… or at least laugh about it!

Background: As a child I was fascinated with characters like Tarzan, Flash Gordon or The Phantom. Mind you I did not get to know these characters in the original media where they appeared. Tarzan and Flash Gordon I came to know mainly through movies, animated series and TV shows and The Phantom through comic books in Spanish. I followed the natural progression and then moved on to comics and their four colored heroes.  Much later in life I got to read Tarzan of the Apes, as well as read some reprints of The Phantom or Flash Gordon. Along the way I discovered other pulp characters such as The Shadow, Doc Savage and The Spider.

I would not consider myself a hardcore pulp fan, more of a casual aficionado, but some of those iconic characters have captured my imagination. So it’s no wonder that when the animated series Defenders of the Earth came out I was hooked! The mash-up between Flash Gordon, The Phantom and Mandrake (who I had not heard of until the series) was one of my favorite series at the time. Mind you I was a teen and I have NOT re-watched it since. After having destroyed my childhood memories by revisiting Robotech and rereading the Dragonlance Chronicles I have a strict “Rose Colored Glasses” policy not to revisit the cartoons and books I loved so much as a child. But I digress!

The idea of mixing these popular figures of fiction, all fond memories of my youth, stuck with me. I began playing not long after Defenders of the Earth came out but the idea for this campaign did not come about until years later. The basic concept is a mash-up of popular pulp heroes, pop culture elements from my youth and some inspiration from the Defenders of the Earth cartoon and comic interpretations of many of these characters. I’ve decided to call it Defenders of the Earth Redux, or A Very Pulpy Future (a decidedly tongue in cheek name) as an alternative.

Campaign Concept: This is a world where many of the characters of the pulps existed but their presence remains largely unknown, or while it may be known, it did not impact the world in any significant way as to alter the history we know up to our present time. As the campaign begins it’s the near future (an indeterminate amount of time, long enough for these event to take place, but near enough to still be familiar); the world has gone through some difficult times. I did not envision a cyberpunk style future, but decidedly a changed place.

A series of natural disasters wrecks havoc on the planet, the major being a series of meteors hitting the Earth. None large enough to cause wide spread destruction (no we don’t go the way of the dinosaurs) but enough to bring about climatic change and destabilize the lives of people all over the world.

Hanz Zarkov, a fringe scientist believes the meteors are the fist volley of an attack against Earth and manages to put together enough investors to build a ship to explore their origin. When his investors attempt to pull the plug on his project he kidnaps a reporter who is interviewing him, Dale Arden, and her cameraman and former star athlete Flash Gordon. While the two unwilling hostages travel to the planet Mongo and begin their adventures, things on Earth continue to deteriorate.

Economies collapse, the traditional captains of industry lose their fortunes, the “first world” losses its preeminence, the citizens of the “western powers” (I know the terms are broad and debatable) live harsher lives, and there is no global power dictating policies to other nations. Even China collapses as regions gain more autonomy and the local economy takes precedence over a centralized government. What we now call the “third world” goes through a resurgence. The Indian subcontinent, a series of alliances in the Pacific Rim, and certain parts of South America, experience an economic boom.

The closest thing to an influential political block is the African Alliance, a unifying political project spanning the greater part of the continent. The project of Lord Greystoke, the descendant of John Clayton (alias Tarzan) a feral child brought up by apes in a remote part of Africa who rejoined society in the mid to late 20th century. Lord Greystoke eventually returned to Africa from his native Britain, settled in an estate and became one of the leading philanthropists of the age. His descendant eventually becomes president of an influential African republic. Through sheer will and political savvy Lord Greystoke forges the African Alliance and has ruled it into his old age. The current Kit Walker, better known as The Phantom, like his father is an ally and friend to Lord Greystoke and defends him against enemies and makes sure the African Alliance is safe.

In the midst of this recovery a mysterious space ship lands in a major capital. The ships design and technology is unknown and the world watches with bated breath as the crew disembarks, only to be stunned that they are humans. A man and a woman arrive with a small child; Hanz Zarkov and Dale Arden have returned from Mongo with Dale and Flash’s child. They tell everyone who will listen about their adventures in Mongo, how Ming the Merciless is planning to invade Earth and that Flash stayed behind to stop him while they returned to warn Earth.

While many governments are interested in the ship’s technology few believe the invasion is impending and their warnings fall on deaf ears. But not everyone is so oblivious. The magician Mandrake seeks out Zarkov and Dale and takes them seriously. He has felt the changes in Earth’s mystical energies and fears something terrible will happen. Mandrake reaches out to past allies, including the mysterious American crimefighter known as The Shadow.

While The Shadow refuses to join Mandrake he begins his own investigation and comes to believe sleeper agents are already on Earth. Strange things begin to happen, a gigantic reptile appears in the Pacific destroying many port cities; Japan is particularly hard hit. The Phantom faces a reinvigorated Singh Brotherhood.  The Shadow believes all these events are interconnected and tries to stop them.

All this comes to a head when the planet Mongo appears in Earth’s counter orbit and the forces of Ming the merciless begin to invade Earth. The governments of Earth hastily attempt to coordinate a defense, but the invaders establish a foothold in Russia, Alaska, China and Canada.

In Japan the government stops the invaders advance with their new defense forces created to protect the islands against the giant reptile that has become known as Godzilla, a contingent of giant robots, the Shogun Warriors! Rallied by the now teenage son of Flash Gordon earth fights back but human forces are thrown into disarray when the African Alliance begins a policy of isolation and appeasement.

The forces of Ming change their strategy and begin to try to establish treaties with formerly powerful Earth governments in exchange for technology and the promise of helping them reclaim their former glories. Flash’s son joins forces with the Phantom who feels betrayed by Lord Greystoke, Mandrake and the Shadow to fight Ming. Earth is divided; the invaders are at our doors. Will you join the fight and become a defender of the Earth!

That’s pretty much the campaign idea in a nutshell. I know it would need much work to flesh it out and I’m unclear about what role players would take. Would they take the roles of iconic heroes like The Phantom and the Shadow? Or will these heroes die battling the invaders and the heroes are a new generation taking on the mantle? Perhaps they are new heroes raising to the occasion and fighting the good fight…

I know the story is not exactly a classic take on these heroes and I picked personal favorites, but other pulp mainstays like Doc Savage could be inserted into the story. Never mind the liberties I’ve taken with science; this is just a crazy campaign idea!

I also think a campaign such as this would be a great fit for an adaptation of Resolute Adventurer & Genius… What do you think? What would you do different? Would you be interested in reading other crazy campaign ideas? I got plenty… What are some of your crazy campaign ideas?

Welcome, reader; thanks for taking the time to discover who I am! My name is Roberto, although I usually go by Sunglar online. I am a longtime tabletop RPG player, primarily a GM for the better part of that time; some will say that’s because of my love of telling a good story, others because I’m a control freak, but that’s debatable. I was born and raised in Puerto Rico, an island in the Caribbean with a small but active gaming community. I’ve played RPGs for almost 40 years, and for most of that time, I played D&D in all its permutations, including Pathfinder and D&D 5th edition. Other games our regular gaming group plays include Mutants & Masterminds, Castles & Crusades, Savage Worlds, Stars Without Number, Alien, and more. I have played many games through the years and plan to play many more. I am a compulsive homebrewer and rarely play a campaign I have not created myself. You can follow me on social media as Sunglar, and I’m regularly active on Facebook where you can find me posting regularly in the Puerto Rico Role Players group. I am looking forward to hearing from you!

12 comments

comments user
Andrew Modro

Where do I sign up to play?

comments user
cwhite

I love the take on the pulp heroes. I've played Adventure! Tales of the Aeon Society, which _could_ be a good fit for this, but what I love about this take is that it moves away from the simple pulp dramas and into a future world where something awful has happened. It's like pulp + post apocalyptic. Pulp Apocalyptic?

As for the role the players would take, I imagine that they'd do best as independent groups of heroes, perhaps on a larger mission of reuniting the progeny of the heroes of old while simultaneously battling back the forces of evil.

(And your post reminded me of how much I want to give Fighter, Mage, and Rogue a test drive!)
My recent post Steal This Idea- Bones 619- “The Daredevil in the Mold”

comments user
GeneD

Fantastic! I've used fictional characters in my steampunk and superhero scenarios, but never to this extent!

comments user
sunglar

@Andrew, I am glad you like it… IF I had time I would love to run a Play by Post game in such a campaign. Alas, time, what is this time I speak of?

@cwhite I have never played Adventure, so it did not come to mind. I have to add that the very first Hero Games game I brought was Justice Inc. I could not figure it out back then but it made me fall in love with the Pulp genre. I love the concept, Pulp Apocalyptic… Has a nice ring to it!

@GeneD, thanks also…

I hope the idea inspires some of you out there

comments user
atroll

I love the idea. I'd play in a heartbeat. I think you might want to work on the political situation a bit more. Why not set it in the 1j940s? Instead of World War II, we could have World War Ming. It is, of course, an alternate Earth, but you could have all the great pulp heroes from Tarzan to Indiana Jones and the earliest superheroes involved in a two-planet campaign. You might have Ming and Hitler as allies. Lots of possibilities.

    comments user
    Andrew Modro

    Oh, Ken, you and Roberto are making my creative impulses tingle like mad!

comments user
sunglar

Ken I really love that idea! Originally I did not go for the idea since I was trying to reinterpret the Defenders of the Earth cartoon, and also not all of my players are history buffs and don’t enjoy historical games. Not all of them mind you, I know some who would go for it in heartbeat. Thanks for dropping by!

comments user
@DarkTouch

In a way it kind of reminds me of Planetary. The secret history of the world in this case is 'pulp'. I think that the best place for this game would be as a one shot convention game where you give the players their pulp heroes along with a little room for customization out of the gate. If I were running it more long term I'd want the players to make their own characters, preferably 'legacy' characters at least inspired by the heroes who came before them.

comments user
johnkzin

I would love to see this fleshed out and written up!

Have you ever looked at Slipstream (Pulpy-SpaceOpera, in a Flash Gordon sort of tone, for Savage Worlds)? Might make a good source of some material.

comments user
sunglar

@DarkTouch, for a con game it would be a fun romp, but I have such trouble thinking of short games, I know it’s one of my problems. I can do it, it’s just HARD. Writing about this really makes me want to play a campaign like this.

@johnkzin Thanks!!! I actually brought Slipstream this past x-mas. Real life has kept me from reading it but I think Savage World is a great fit, you are right.

    comments user
    johnkzin

    I'm not sure I'd say "use Savage Worlds". I would rather see this written up and packaged as a PDF using RAG/WRM than Savage Worlds. I'm just saying that Slipstream might be a good source of _setting_material_ to help inspire parts of your setting.