First Impressions of West End Games D6

I am one of those people who is an incredibly slow reader. If Mrs R is showing me an article on a webpage she is forever trying to scroll down long before I get to the end of the screen. I am also pretty slow and untidy when I have to write using a pen. I think that is part of what attracted me to role playing in the first place, the ability to tell incredible stories without the torture of having to write it all down. In a single sentence or two I can paint a picture for my players that would take hundreds of words to describe in a book. If they imagine something different to what I am seeing that makes no difference. Their character is a product of their imagination. If I told you…”The inn is dark and shuttered up with just rays of light from splits in the boards, the tables are upturned barrels and the only seating, planks resting on smaller kegs. The locals all turn to face you as the door opens and the inn falls silent. A curl of smoke drifts up though a shaft of light from a pipe held by bear of a man sat close to the door and nearest to you.” I would hope you are all imagining at least something like the inn in my minds eye.

So for a blog that does a lot of reviews I am not a brilliant reviewer as it takes me forever and a day to read rule books and to top it off I tend to dig deep. I have been looking at Mini SIX and that lead me to WEG D6 OGL System book from West End Games. From 40 pages to read and understand that goes up to 130. Just reading RPG rule books is not enough, you need to create characters and ideally run a session or two as well.

So I thought I would do a ‘first impressions’ post first to buy me some time. I don’t want to disappear off the radar for ages as it looks like I asked for advice, got it and then completely ignored it.

 

 

First Impression 1

I am a huge fan of OGL games and content. The fact that the D6 system book is OGL immediately makes me want to like this system. That is a good start!

First Impression 2

The scope of the system book is brilliant. It has fantasy, modern, sci-fi and supers all in the one book. That is more than I hoped for. I have a project on the back burner to create a d100 system like that and I think I can learn a lot from this book in terms of game design!

First Impression 3

The art in section 1, character creation is really creepily sexualised. The book was published in 1996 and I would have thought attitudes would have moved on by then, but apparently not.

I created my first character in about 5 minutes which was cool. I had the idea of a Fantasy style version of John McClane (Die Hard) and the sample professions gave me all the direction I needed.

So what comes next?

Over this weekend I will get a chance to run a quick session so I have downloaded A Dark and Stormy Knight. I want to see if I can through a single character through a 1st level D&D adventure with little or no prep. Before the session I will read up on how to make monsters.

So right now, having never played the game I am quite impressed. I have not read the GMs material yet but I did see references to Stunned and Lacerations which instantly appealed to my inner Rolemaster-kin.

I have been blogging about Rolemaster for the past few years. When I am not blogging I run the Rolemaster Fanzine and create adventure seeds and generic game supplements under the heading of PPM Games. You can check them out on RPGnow. My pet project is my d6 game 3Deep, now in its second edition.

6 comments

comments user
Crandall

Creepily sexualised? Are you 10 or something? For adults, who aren’t afraid of a little sexuality, the fact that characters’ sexualities are acknowledged is refreshing.

    comments user
    Peter R.

    I think art and the portrayal of women in RPGs has been debated to death.

    Looking back at an older game but with modern eyes really made the art stand out. Obviously, art is very subjective and your opinions may be very different to mine while being equally valid.

comments user
Roger Eberhart

It’s a little odd to read a first impression of an out of print product from a defunct game company 🙂

    comments user
    Peter R.

    Yes, but it is new to me. Games never die, as long as people still play them then they are alive. WEG D6 was released in 1996, D6 Fantasy in 2004, Mighty Six was released in 2013 and Mini Six in 2015. There is a continuum there and the core rules are still very much alive.

    comments user
    Stargazer

    It were odd, if West End Games hadn’t been resurrected recently. The d6 core rule books are already back in print (you can get them as POD from DriveThruRPG), and AFAIK a new edition is in the works…

comments user
Peter R.

Yes, D6 Fantasy was last updated on October 10, 2017 according to RPGnow/Drivethru.