In the last few years Shadowdark has conquered the hearts and minds of many TTRPG fans by storm. I am pretty sure it even pushed Old-School Essentials of its throne. Everyone is talking about it, writing material and having a lot of fun. But for some reason I dismissed the game pretty early. Looking back I don’t really understand why I didn’t give it a chance. I actually don’t even remember why I dismissed it. Was it the random character creation? Was the massive hype driving me away? Was it because I had invested a lot of money in OSE already?
It was probably a combination of all of this. But eventually I gave it another chance. Why? That’s kind of a funny story. From time to time I get the urge to dabble in game design. One of the white whales which I keep hunting is a D&D variant of my own. Over the years I have looked at countless retro-clones and none of the games out there had everything I wanted from my “perfect” old-school D&D game. There was always at least something missing. So I started working on my own. Since I like milestone levelling and 5th Edition’s advantage/disadvantage mechanic, I looked at 5th Edition as a basis and started removing and rewriting stuff to make it as simple as Basic D&D. In the beginning I still had a skill system, but I quickly realised that it wasn’t a good fit for what I wanted to achieve. So I decided to use broad “backgrounds” which fulfill a similar role. I also wanted to get rid of Vancian magic and eventually I decided a roll-to-cast system would be a great fit for an OSR-adjacent system. Since I prefer theatre-of-the-mind I replaced ranges in feet with more abstract range bands: Close, Near, Far. And without realising it, I had reinvented Shadowdark.
At some point, I had doubts this amalgamation of ideas would actually work, so I looked at similar games for inspiration: Vagabond, Nimble, and eventually Shadowdark. The more I learned about Shadowdark (I hadn’t read the full rules at this point), the more I realized that my ideas were so close to Shadowdark that it would be easier to write a couple of house rules for Shadowdark instead of basically reinventing it.
There’s one caveat: I haven’t run or played Shadowdark yet. But I plan to do remedy this in the near future. My wife agreed to give a one-on-one campaign a try and I think ShadowRim (which is basically The Elder Scrolls: Skyrim with the serial numbers filed off) might be the perfect setting for us. Alternatively I have a couple of ideas for a sandbox campaign about a cursed estate somewhere in the borderlands. Whatever we end up playing I am pretty excited at this point!
What are your thoughts on Shadowdark? When did you first discover it and why do you like (or dislike it)? Please share your thoughts below.
