About Me: Tabletop RPG – Stargazer Edition

In May my friend and fellow contributor to this blog, Sunglar, posted about how he discovered Awkward GM Corbin‘s “About Me: Tabletop” template and also provided us with his filled out template and explanation why he chose the games that he picked. This sounds like a fun thing to do, so here comes the Stargazer Edition:

Favorite Game: Mutant Year Zero

That was a tough one. I have played and enjoyed a lot of TTRPGs but Mutant Year Zero has a special place in my heart. I played in a long-running campaign which we unfortunately never finished but I experienced some of the best roleplaying and the most dramatic scenes in this campaign. Of course this was in no small part because of the other players and the GM, but in my opinion the mechanics and setting were crucial for this outcome. I can highly recommend all games by Free League Publishing, but Mutant Year Zero is definitely my favorite!

Best Lore: Werewolf – The Apocalypse

It didn’t take long to decide which game I would pick for this category. Even to this day I have fond memories of the original World of Darkness. One aspect of these games that I tremendously enjoyed was the deep lore. The whole mythology and history of the setting were extremely interesting to me and one reason I kept playing these games was to find out more about how this world worked. The WoD jargon we had to learn back in the day, had quickly become second nature and I still remember most of it today. I picked Werewolf and not Mage or Vampire since I especially liked the lore they came up with for the Garou and the cosmic conflict between the Wyrm, the Weaver and the Wyld. Great stuff!

Best Art: The Electric State

This was another tough one. There are so many great-looking roleplaying game books out there. But in my opinion the roleplayng games based on the art by Simon Stålenhag are on another level. His art is realistic and otherworldly at the same time. His images evoke nostalgia but also grant a glimpse into an alternate reality. Even if you don’t intend to run or play them, the games based on his artbooks: Tales from the Loop, Things from the Flood and The Electric State are worth a buy just for the art alone.

Best Mechanics: Numenera

From a game master’s standpoint Numenera had the best mechanics of any game I ran so far. What I enjoyed the most was that it makes it incredibly easy to improvise. A NPC is basically defined by its level and perhaps a special ability. The rules are extremely easy and instead of explaing rules to players or looking up stuff I could focus on what’s really important. I also love the fact that all rolls are player-facing. I found this extremely refreshing. In 2014 I wrote a post about the game called “Numenera: One of the best games I’ve ever ran!” and that still holds true.

Biggest Personal Impact: Night’s Black Agents: Solo-Ops

In 2020 my friend Ralf ran Night’s Black Agents: Solo-Ops for me and it was the most intense and rewarding roleplaying experience I ever had. Period. I just reread my post I wrote back about the experience and unfortunately it didn’t give it justice. One-on-one roleplaying can be a very intense experience. As a player you’re under constant pressure, you don’t have other players to rely on. You’re the one who has to make decisions all the time and you have to suffer the consequences alone. The mechanics are quite brilliant and really helped to support the narrative. Playing Leyla Khan, the protagonist of the game, was a very interesting experience and gave me new perspectives. I highly recommend anyone to check this game out!

Overhated: D&D 4th Edition

I fully agree with Roberto here. D&D 4th Edition is still hated by a lot of D&D fans but it’s not a bad game. Personally the game didn’t click for me when I first tried it but I like many of the things the designers tried to achieve back in the day. Compared to 5th Edition I think it might even be the better game in many regards. It had a bold vision and tried to kill too many sacred cows in the process which didn’t sit well with most fans. With the right kind of players I might even run it again.

Underrated: The Fantasy Trip

The Fantasy Trip is a classic roleplaying game that was held back mostly by the fact that it was out-of-print for about 40 years. In 2017 Steve Jackson – it’s author – reacquired the rights and released an updated version in 2019. The Fantasy Trip is a very easy to learn system for tactical battles between fantasy characters on a hex grid which becomes a full TTRPG with the inclusion of the rules from “Into The Labyrinth”. Much like the more well-known GURPS it just uses three stats, has a 3d6 roll under mechanic and is basically level- and classless. But unlike GURPS it’s much easier but almost as versatile. People have used TFT to run anything from high fantasy to far-future space opera. If it hadn’t been gone for so long, I am sure more people would sing its praises. But unfortunately aside from a few die-hard fans it’s mostly disregarded and overlooked by the players.

Overrated: D&D 5th Edition

Don’t get me wrong: I don’t hate 5th Edition. I actually had a lot of fun playing it. But having said that it’s neither the best D&D edition ever, nor the best fantasy RPG out there. After the disastrous fan reaction of 4E it was a return to a more familiar D&D but it also reintroduced elements which should have better be buried long time ago. While 4th Edition was too bold for its time (and fan base), 5th Edition was not bold enough. 5th Edition has neither the tactical combat of 4th Edition nor is it as easy as B/X. But 5th Edition seems to have hit a nerve and for many players who left for Pathfinder during the 4E era returned, so it was probably the right game at the time, but it’s just not THE BEST fantasy roleplaying game as it is hailed by many.

Criminally Overlooked: Colonial Gothic

In my opinion the games from Rogue Games are among the most criminally overlooked games out there and Colonial Gothic especially so. Colonial Gothic is a supernatural horror game set during the American Revolution. It uses an original d12-based system which is pretty easy to learn and fun to play. I would have overlooked this game myself if I hadn’t met its author Richard Iorio at GenCon in 2010 since the American Revolution is not a topic I naturally steered towards. But if you choose to overlook Colonial Gothic you miss a very well researched game with a lot of background material which is not only fun to play but also might teach you a thing or two about the American Revolution. If the subject matter is not your cup of tea I can also highly recommend Shadow, Sword & Spell, his take on Sword & Sorcery using the same system.

Has Aged Well: Alternity (TSR)

Alternity is a scifi roleplaying game that was unfortunately doomed from the start. It could have been to scifi was D&D was to fantasy. But after TSR had been bought by Wizards of the Coast, the company didn’t want it to be a direct competitor to its new d20 System, so they cancelled the line way before its time. When I had another look at Alternity just a couple of weeks ago I was surprised how well everything has aged. Sure, it has its quirks, but overall Alternity held up pretty well and could easily be used to run games inspired by contemporay fiction. I love the roll-under task resolution mechanics with its detailed degrees of success which is both surprisngly easy and still offers a lot of depth. Unfortunately you can’t buy it digitally anywhere aside from a couple of sourcebooks hidden away in the d20 Modern section on DriveThruRPG.

Needs a New Edition: RIFTS

Again, I am agreeing with Roberto on this: RIFTS need a new edition. RIFTS has a lot going for it: great art, an exciting setting where everything is possible, intriguing character oprions. Unfortunately the rules suck. The Palladium system is basically an AD&D heartbreaker that hasn’t really aged well. Savage RIFTS might be an option to some, but I don’t think the Savage Worlds system really works for RIFTS. If there’s a game that needs a reboot it’s RIFTS!

Not Usually My Thing, But … Pathfinder 1st Edition

Over the years I have stated multiple times that I prefer rules-light to rules-medium games. Regardless I am having a blast playing in a Pathfinder 1st Edition campaign with my friends. Sure, I running it would probably make my head explode and without the help of PCGen I wouldn’t have been able to play my character all this time, but during these many months I really grew to love this game. If my current GM would offer to run another Pathfinder campaign after this one, I wouldn’t hesitate to join.

Current Game: ShadowDark

ShadowDark is a game I just very recently picked up and fell in love with. I don’t think I need to sing the praises here, since everyone is already pretty much enamoured with this game already. I am kinda late to the party. So what do I love about this game? It’s OSR-ish but still includes some modern ideas. It’s rules-light and extremely light to homebrew for. It’s perfect if you want something that feels like original D&D while being much more streamlined and way less clunky. If you are even remotely interested in dungeon crawling you owe it to yourself to check it out! I am currently planning a one-on-one campaign with my wife using ShadowDark and a sandbox campaign which I plan to run for a group of friends. I haven’t actually run it, yet, but I am sure this could actually become my go-to game in the future.

First Game: TORG

The first TTRPG I ever played was actually the original TORG from West End Games. Back in the early 90’s I went to a local con interested in finally being able to try out these tabletop roleplaying games I’ve heard so much about. Back in these days RPGs weren’t really that well known in Germany even in the nerdier circles. But I was already a huge computer roleplaying game fan at this point. I don’t remember why I chose to play TORG at this day, but I had a lot of fun even though I also made my first contact with “that guy”. I don’t actually remember what the adventure was actually about other than that we fought zombies in the jungle of Borneo and that I played a private detective from the Nile Empire. But even though the rules were clunky and one of the players was a bit problematic, it didn’t deter me from becoming the huge TTRPG fan I am today.

Game Everyone Should Play:

Dungeons & Dragons. Period. If you are serious about roleplaying game you should have played it at least once. Give it a try just to find out what it is about. Most people would probably recommend a recent edition but I think you shouldn’t dismiss Basic D&D. Sure it’s a bit old, but it held up pretty well. Old-School Essentials is a great choice if you want authentic rules but with a better layout and overall legibility. If you want a more “authentic” experience you can still pick up the “Red Box” on DriveThruRPG for a few bucks. D&D is such an important part of our hobby, that you owe it to yourself to at least play it once.

So what are your thoughts on my picks? Do you agree? Do you disagree? Do you think I am totally out of my mind? Please share your comments below!