What about the Genius Guide to Mystic Godlings? A review…

Like my previous post this one is also a review of a PDF product we received a review copy of, this time around the Genius Guide to Mystic Godlings by Super Genius Games.

This is the sequel to a previous electronic book, the Genius Guide to Godlings, which I do not own, but this book told me I did not need the first one to enjoy it. And I really wanted to, but at the end of the day I did not. It broke a lot of the rules of the Pathfinder RPG to make the character godlike, but they just seemed like a power gamer’s dream! That is not to say the book did not give me some ideas, but I won’t be unleashing the Mystic Godlings on my regular campaign anytime soon!

What to learn more? Read on…

I REALLY wanted to like this PDF supplement for the Pathfinder RPG. Pathfinder is my current system of choice for fantasy gaming. I own three previous supplements by Super Genius Games, the Genius Guides to Feats of Battle, Feats of Subterfuge and Feats of Spellcasting. Despite minor nitpicks, all great products, so when I was given the chance to review the Mystic Guide to Godlings I couldn’t wait!

I had not read the previous Guide to Godlings and despite the assurance in the text that I did not need too, it felt like I was reading just half of a full product. I like that Super Genius Games PDFs are obviously meant to be read on the computer, their length (relatively short, just 18 pages in this case) and their layout reinforces this, but something seemed to be off on this one. Information on the cover was repeated on the next page and presenting two new classes in one combined write up proved more confusing that helpful, even if they shared so many elements. Descriptions of class features and other details seemed haphazardly organized and even the section headings threw me off for a loop.

But all my previous complaints are minor quibbles that an astute reader can work through. My major complain with the classes is how overpowered they feel. From selecting which attribute is used to determine effects related to their spells, to ignoring arcane spell failure on the armors they are proficient with, to not needing to make concentration checks. This last part was particularly problematic. I know some of my players hate that concentration for spellcasting has become so much more difficult in Pathfinder, but I see it as one of the attempts at equalizing the spellcasting classes (whether it’s the best way or not that may be open to debate, but for argument’s sake let’s stick to the RAW) with other classes and this just makes the Mystic Godlings too good!

I don’t see myself allowing Mystic Godlings as classes in my campaign. That is not to say there is no place for such classes in certain campaigns, while reading the book I kept thinking, “I wouldn’t use this right now but…” And I had lots of ideas!

I could see using this supplement, perhaps with its accompanying volume, to play an all godling campaign. Here are a couple of ideas:

  • The PCs live in a world with no pantheon, the gods have long been absent from the lives of mortals, divine magic is accessed thought other means, or may not be present at all. The PCs godlings are the reincarnation of the gods of old, undergoing an endless cycle of death and rebirth to prove themselves worthy. As a variation they might have been reborn after being destroyed by some ancient enemy. Will they figure out who it is before it strikes at them now that they are vulnerable?
  • Another possibility is that the pantheon of the campaign world is under the control of rivals who stole the gods’ powers and cast them down to the world of mortals. What will they do to reclaim their power, will they even want to?
  • The PCs are the children of an evil despotic pantheon that rules over the world thought their faiths and occasionally have offspring with their mortal followers. Will the godlings challenge their evil progenitors or embrace their godly nature and become the leaders and generals of their parent’s armies?

Mystic Godlings may also be effective villains for a campaign; I may even find a use for the class as a high level opponent later in my campaign…

The book is not immediately useful to me; the classes presented in it are not suitable for a regular Pathfinder RPG campaign as they are. As with everything subjective, your mileage may vary! Let me know what you think of godlings or your experiences with them.

Welcome, reader; thanks for taking the time to discover who I am! My name is Roberto, although I usually go by Sunglar online. I am a longtime tabletop RPG player, primarily a GM for the better part of that time; some will say that’s because of my love of telling a good story, others because I’m a control freak, but that’s debatable. I was born and raised in Puerto Rico, an island in the Caribbean with a small but active gaming community. I’ve played RPGs for almost 40 years, and for most of that time, I played D&D in all its permutations, including Pathfinder and D&D 5th edition. Other games our regular gaming group plays include Mutants & Masterminds, Castles & Crusades, Savage Worlds, Stars Without Number, Alien, and more. I have played many games through the years and plan to play many more. I am a compulsive homebrewer and rarely play a campaign I have not created myself. You can follow me on social media as Sunglar, and I’m regularly active on Facebook where you can find me posting regularly in the Puerto Rico Role Players group. I am looking forward to hearing from you!

2 comments

comments user
Hosidax Hosidax

Best opening to a review, EVER.

>"This is the sequel to a previous electronic book, the Genius Guide to Godlings, which I do not own, but this book told me I did not need the first one to enjoy it. And I really wanted to, but at the end of the day I did not."

comments user
Sunglar

Hosidax Hosidax… I’m glad you enjoyed it!