Two new upcoming Savage Worlds settings

Evil DM Productions, an indie game design studio, has announced two new settings for use with the Savage Worlds rules. The first setting “Legends of Steel” will be a sword and sorcery setting:

Legend of SteelThe type of Sword & Sorcery adventuring that Legends of Steel attempts to capture is the truly heroic, amazing, over the top action found in the Sword & Sorcery comic books of the 70’s, the low budget Sword & Sorcery movies of the 80’s and the adventure filled Sword & Sorcery television shows of the 90’s.

Legends of Steel will be released in several editions, each one complimenting a different set of rules.

The second set of rules mentioned is their own Broadsword rule system that can be acquired for just $3.95 at RPGNow. I haven’t checked it out but our fellow blogger Philippe-Antoine Menard has said some nice words about it:

Broadsword is a minimalist but effective RPG engine that offers to recreate the best (and worst) of low-budget/low-fantasy movies taken directly out of the collective recollection of the sword & Sorcery genre of the 70’s and 80’s. It’s a great beer and pretzels game for a good evening of good natured mayhem and crude jokes.

Magic system needs to be hacked to be playable and equipment costs were left out of game (intentionally).

Still the game delivers at what it promises.

The second setting is “The Lost World of Hador”, a pulp setting inspired by the works of authors like Edgar Rice Burroughs and Robert E. Howard. Of course nobody can comment on the quality of the setting itself, but the cover artwork looks pretty sweet. 

Lost World of Hador
And since I always wanted to play a pulp game, I might check this out, when it’s released.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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Samuel Van Der Wall

Very interesting. I'm still looking for a Savage World's setting that really grabs me. I can't wait to test the system out more extensively, but I have yet to find a setting in it that intrigues both me and my players.

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