Starblazer Adventures meets the Mass Effect Universe

Female Shepard Some time ago I wrote about my plans to run a Starblazer Adventures game. As always things didn’t went as planned and I had to reschedule. But at least our RPG pub meeting on Thursday was a huge success. I introduced the regulars to the FATE roleplaying game system in general and Starblazer Adventures in particular, and two more players decided they want to give it a try.

So my group grew from 3 to 5 players and when talking about what kind of campaign setting they wanted to play in, we finally settled on a Mass Effect campaign. In my opinion Mass Effect fits SBA’s style perfectly. The only thing I have to do is add some rules for Mass Effect’s tech and biotics powers. But I am sure I can come up with a couple of skills and stunts during this week, so we can finally start with character creation next week or so.

Using an established universe has some advantages. It not only saves me a lot of time, but I can also just point my players to the Mass Effect Wiki if they want to read up on the background.

Currently I am thinking about two possible campaign models. The first is pretty close to the computer game. The player characters are in charge of a Systems Alliance vessel out on patrol, or doing search and rescue missions.  As an alternative I was thinking about an ExoGeni Corporation campaign, where the players are prospectors, researchers etc. looking for suitable planets for colonization or mining at the edge of colonized space.

While I let the the players decide what kind of campaign they prefer I’ll have some time to prepare the biotic and tech rules and come up with a few stats for space ships and alien species. By the way, if you have already run a Mass Effect game using FATE, please share your experiences in the comments below. Any advice is highly appreciated!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

6 comments

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hopeless

Looking forward to finding out where you end up going with this!

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Michael

I suggest you go for the second one. Just because it sounds more interesting 🙂 good luck with that, waiting for some updates!
Michael from 3D Animation Jobs

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Shinobicow

This sounds pretty awesome Michael. I look forward to hearing how this game turns out.

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Sunglar

This indeed looks very cool… As a non-console/computer gamer I am always thrilled to learn about the settings for these games. Good luck! looking forward to hear how it goes.

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stacey chancellor

I am not even someone that loves sci-fi all the time, and I would to play that game.