Dungeoncraft: Winds Of Change
The world of Asecia is a world constantly in the flux. That’s true in several ways. The campaign I am planning will start with a revelation that will change the world for years...
The world of Asecia is a world constantly in the flux. That’s true in several ways. The campaign I am planning will start with a revelation that will change the world for years...
Yesterday Titled Mills released the computer game “Hinterland” over Steam. In that game you play a character that was tasked by the king to build a new town in the hinterlands of his...
We all know the classic superhero comics. Usually they are set into our modern world and the heroes wear either spandex or leather suits in flashy colors. But why not set a superhero...
In most medieval-fantasy campaigns the gods are very real, they grant spells to their most devout followers and they sometimes even walk the earth. In a world like Asecia, I want religion (especially...
This article is the first part of an series of articles in which I want to talk about the development of a campaign setting. For quite some time I was thinking about what...