Ad Astra: The Gaian Republic
Welcome to the next installment in my “Ad Astra” series. Today I provide you with some details on the Gaian Republic: The Gaian Republic (Quick Facts) Main World: Gaia, 2nd planet of the...
Welcome to the next installment in my “Ad Astra” series. Today I provide you with some details on the Gaian Republic: The Gaian Republic (Quick Facts) Main World: Gaia, 2nd planet of the...
Last time, you learned how thing came to pass, now I want to give you some details on one the major factions of the Omega Centauri cluster. THE STAR OCEAN OF OMEGA CENTAURI...
In most campaign settings magic items are made on purpose. There’s some blacksmith that forges a sword with great skill that is then infused with magic by a wizard. Sometimes they are created...
For the last weeks I have been working on a science-fiction campaign setting that I call “Ad Astra!”. I have finally finished writing down the background story and descriptions of the various factions...
Yesterday Activision launched “Legend of Zork“, a casual persistant adventure game based on the Zork series. Zork was actually one of the first interactive fiction computer games and created in the ’70s. “Legend...
Over on my own blog, Exchange of Realities, I’ve been working on advice for creation, personality, interaction and plot hazards of intelligent magic items. But it can be hard to make a magic item from whole cloth, so...
As I mentioned before I am working on a SF campaign setting for d6 Space. One of the things my players requested were space battles featuring space fighters much like in games like...
That’s probably one of the most well known quotes from the movie Aliens, one of my personal favorite SF movies. The sequel of the SF-horror-classic “Alien” featured a group of colonial marines who...
Video games can be great sources for inspiration. Everyone who played games like the classic Ultima series, the Elder Scroll series, the Fallout series, one of the Final Fantasy games or Mass Effect...
This is a rerun, it was originally posted on January 28th, 2009. War is a sad constant in human history. So it isn’t surprising that war is a popular feature of literature and...
Last time we defined the pulp genre and I even recommended a few games worth checking out. And you probably guessed it that I already made a decision on what game I want...
Since my group wants to continue playing Dungeonslayers, I’ve decided to create a small campaign world to play in. It’s nothing fancy of course but it’s just enough information to use as a...
The last time I wrote about Asecia I planned to use the FATE rules and I decided against non-human races. But in the end things always turn out differently than planned. My current...
In my last Dungeoncraft post I promised some details on the history of the “Ad Astra!” universe. My initial idea was to present my players with a world not much different from we...
While looking for some inspiration for a Call of Cthulhu adventure I stumbled upon Charles Stross’ short story “A Colder War“. The story is set into an alternative timeline that follows the events...
There are quite a few boardgames or miniature skirmish games with elaborate background stories that almost beg to turned into a roleplaying game. In some cases the developers of these games came up...
Usually most roleplaying game backgrounds feature polytheistic religions like the classic D&D pantheon. You have several gods that are responsible for certain domains like war, trade, luck, you name it. Monotheistic religions resembling...
During the last few months I have been working on a campaign setting called “Asecia”. The development of this world has been documented in my Dungeoncraft articles. But recently I was starting to...
In the last few weeks I wrote about my campaign world Asecia, its people, nations, history, magic, religion, secrets and even provided you with a short story to set the mood. Currently everything...