Over the last decade or so, playing older editions of D&D or their modern simulacra has been pretty popular. Back in the day people wanted to play like in the old days, but since most older editions were out-of-print this was much harder than it is today. So eventually D&D fans started to make use the OGL in order to recreate their favorite editions of D&D.
Early examples where OSRIC, Labyrinth Lord and to a lesser extent Microlite20, which had an old-school variant called Microlite74. Over time the focus moved away from meticulously recreating old editions of D&D to creating something new. People put their own spin onto things, included house rules, or rebuilt the whole game from the ground up. Today I want to have a look at two less well-known OSR games worth your time.
The first game on my list is James Spahn’s “The Hero’s Journey”. It is based on Swords & Wizardry Whitebox, but deviates a lot from it. The first major change from regular D&D-based games is that it uses an additional attribute, Appearance, and changes Wisdom to Willpower. Armor doesn’t change one’s armor class (only shields do), but reduces damage caused. The game also uses variants on the standard classes, which helps to give it a different feel from most other D&D-based games. Last but not least “A Hero’s Journey” has an interesting mechanic to create magic items. Weapons and armors can get magical properties if used in heroic deeds! As a cherry on top “The Hero’s Journey” is an extremely well put together product with great art (including art pieces from Larry Elmore!).
A game I’ve actually mentioned before on this blog is Runehammer Games’ Index Card RPG. Even though my experiences with it were mixed, I still think it’s one of the most creative and interesting old-school-inspired titles out there. Check out my posts about the Index Card RPG here and here.
Both games are pretty inexpensive especially if you get the digital versions. Both games are also great examples on how you can take 40+ year-old concepts and still create something new with them. Both deviate from what people usually expect from a D&D-based game, but both do it in different ways. If you haven’t done so, you should definitely check out both games. I am pretty sure you won’t be disappointed.
A couple of days back I stumbled upon a video by Matthew Colville. He’s your regular white, middle-aged, bearded geek with many years of DMing under his belt. He has worked in the video games industry and he has written fantasy novels. He also comes across as a genuinely nice guy and he has a lot of advice for anyone interested in running D&D – veterans and newbies alike. I’ve watched a couple of his videos so far, and I recommend you to check him out. I embedded one of his videos below.
By the way, if you know of any other YouTubers talking about D&D worth checking out, feel free to post about them in the comments below!
I still remember when I first saw the space-trading computer game Elite. It was a friend’s house and he showed me this snazzy new game on his Commodore 64 computer. I was totally blown away. Even though the graphics were extremely primitive compared to what we’re used today, the game just looked great. It was also not just one of those simple and linear games we were used to, but you could explore a whole universe containing countless system.
Each system had a trading station, there was information on each system’s inhabitants, its government type and more. Probably because everything was a bit vague and because of the simple graphics you really had to fill in the rest with your own creativity. The game also allowed you to play how you wanted. You could be a peaceful trader, a smuggler, a pirate, a bounty hunter. At this time there was no game like this. It was unique.
Eventually I got a copy of Elite for the PC and played it for a while, but at this point some of the magic had waned. I also had always trouble with games that forced me to set my own goals. But regardless I always had a soft spot for the game and its sequel Frontier. I especially enjoyed a set of short stories which came with the box for Frontier: Elite II. There seemed to be a whole gaming universe out there, which I would have loved to explore outside of the confines of a computer game.
In 2012 David Braben, one of the two initial programmers of Elite, started a Kickstarter campaign for Elite: Dangerous, basically a new version of the original game, which modern graphics, a more realistic flight model, and 400 billion star systems to explore. The Kickstarter project was a huge success and in 2014 the game was released. Since then its developers have constantly supported it with updates and it’s currently one of the most impressive space simulation games out there.
I was not the only one who thought that there should be other ways to explore this massive universe besides the computer game. In fact there were several authorized Elite: Dangerous RPGs for a while. The first was created by one very enthusiastic fan and from what I heard it was extremely detailed and complex and obviously not what Frontier Developments (the company who developed the computer game) expected. So eventually the gave permission to create a second RPG to Spidermind Games. Today I want to have a closer look at this second official Elite Dangerous RPG. Modiphius is acting as publisher for E:DRPG and they graciously provided me with a review copy which is basis of this review.
If you leave a comment on our site you may opt-in to saving your name, email address and website in cookies. These are for your convenience so that you do not have to fill in your details again when you leave another comment. These cookies will last for one year.
If you have an account and you log in to this site, we will set a temporary cookie to determine if your browser accepts cookies. This cookie contains no personal data and is discarded when you close your browser.
When you log in, we will also set up several cookies to save your login information and your screen display choices. Login cookies last for two days, and screen options cookies last for a year. If you select “Remember Me”, your login will persist for two weeks. If you log out of your account, the login cookies will be removed.
If you edit or publish an article, an additional cookie will be saved in your browser. This cookie includes no personal data and simply indicates the post ID of the article you just edited. It expires after 1 day.