Earlier today I was made aware of a comment Zak S. posted on the Demon City Kickstarter page. I’ve included a screenshot below.
Personally I find this highly disturbing. What he’s doing here is an attempt to monitor spaces where he’s not welcome anymore. Regardless of whether he is eventually found guilty of anything or not, this is unacceptable behavior. There’s also a badly veiled threat included in this: “I likely won’t weigh in, but I will make a record of it and that record will come in handy soon. There will be accountability on all of this.“
Sigh. I don’t know what he’s trying to accomplish with this. Is he collecting “evidence” for a lawsuit? Is he hoping people will censor themselves out of fear? Is he planning to send in his followers? Whatever his plans are, this is IMHO a bad strategy. This behavior is exactly why people have avoided him in the first place, long before any accusations. Damn, I am so sick and tired of his shenanigans…
Unity is a roleplaying game by Zensara Studios distributed by Modiphius which was crowdfunded on Kickstarter back in 2016. I really haven’t had it on my radar until Panny from Modiphius asked me if I was interested in doing a review. At first I was hesitant, because I feared it might be another overly complex fantasy heartbreaker. Oh boy, was I wrong!
In a way it is a heartbreaker. From the setting to the mechanics Unity shows that the authors love fantasy roleplaying in all its forms. The setting is reminiscent of fantasy MMOs like World of Warcraft, and JRPGs like the Final Fantasy series. The rules have elements from fan favorites like D&D 5th Edition or Monte Cook’s Cypher System. But what really sets it apart is that everything works perfectly together. This could have easily turned out like a weird mishmash of ideas, but fortunately it’s a really impressive game with a lot of potential. Unity is a class-based fantasy roleplaying game where magic and technology coexist. It has also elements of a post-apocalyptic game with a world slowly recuperating from a huge cataclysm.
Artwork and Layout
The first thing you notice when you leaf through the 371-paged PDF (there’s also a hardcover version) is the gorgeous artwork. The book just looks awesome. The production values are definitely top notch comparable to what you’d expect from Free League Publishing or Paizo. The book is also laid out in a very clear and readable manner. It uses a standard two column layout with sidebars which often contain helpful information.
A couple of years ago, when I started blogging, here I was getting interested in trying out much lighter rules systems than the Rolemaster which is my groups stable fare. I was given many suggestions and on the list was TinyD6 and Tiny Dungeon.
I never wrote about Tiny Dungeon because at the same time I discovered Adventurers! and the one overshadowed the other.
This week Gallant Knight Games opened a Community Content Program for Tiny Dungeon (Tiny Frontiers and their other settings rae to follow). What this should mean is that there is going to be a whole raft of new titles for the TinyD6 system.
At the time of writing there are four titles available, three of which were already there when the program started. I guess they didn’t want an empty page. There was one submission yesterday, less than 24hrs after the launch of the program. In addition there are document templates for developers to use to make their work look like all the other Tiny Dungeon books and a sampling of free art to illustrate your PDF books.
If you are a fan of Tiny Dungeon then it is certainly going to be worth your while to check out Tiny Trove
A Roleplaying Games blog
If you leave a comment on our site you may opt-in to saving your name, email address and website in cookies. These are for your convenience so that you do not have to fill in your details again when you leave another comment. These cookies will last for one year.
If you have an account and you log in to this site, we will set a temporary cookie to determine if your browser accepts cookies. This cookie contains no personal data and is discarded when you close your browser.
When you log in, we will also set up several cookies to save your login information and your screen display choices. Login cookies last for two days, and screen options cookies last for a year. If you select “Remember Me”, your login will persist for two weeks. If you log out of your account, the login cookies will be removed.
If you edit or publish an article, an additional cookie will be saved in your browser. This cookie includes no personal data and simply indicates the post ID of the article you just edited. It expires after 1 day.