In order to celebrate the release of their new campaign module “Out Of Time“, Fria Ligan is giving away the digital version of their award-winning roleplaying game Tales From The Loop today. If you are interested in checking out this awesome game (read my review here), act fast, since the offer is available just today!
A while back Monte Cook Games released a revised edition of their Cypher System Rulebook. While the system itself is mostly unchanged from the previous book, its better organized and they added some of the changes introduced into the system by the new Numenera core rules and the Expanded Worlds source book. With 450 pages the new Cypher System Rulebook is a veritable tome of a book. So is this new version worth it or should you stick with the original book?
If you are new to the system, you definitely should get the new edition. You get more material out of the box, there is much more advice on how to tailor the system to your setting, and the organization is better.
The last point is a bit contended in the community though. Abilities have now their own chapter where they are listed alphabetically for easy reference. In the previous book the abilities’ descriptions were given where they were first mentioned. With the new organization character creation might need more flipping through the book, but on the other hand looking up abilities during play become easier. I guess you could just print out a copy of the Abilities chapter (if you have the PDF version of the rules) for easy reference during character creation.
The core rulebook now supports nine genres: fantasy, modern, science fiction, horror, romance, superheroes, post-apocalyptic, fairy tale, and historical. The sections on genres are mostly identical to the ones in the old core book or Expanded Worlds, but in some cases they’ve added new foci or descriptors.
Overall there are many small changes and subtle additions to the system, which might help to make it run more smoothly. I also get the impression that they changed a few things to make it easier to run games in less fantastical settings.
The question remains – is it worth it? I already answered the question for people who are new to the Cypher System above, but what about the “veterans”? This is much harder to answer. The differences between the two books are pretty small and if you already own Expanded Worlds there’s even less reason to pick up the new core book. I recommend you check out the printed book in your local brick & mortar store first (note: it hasn’t been released yet), or you can download the preview PDF from DriveThruRPG or the Monte Cook Games online store.
Even though I love the system, I haven’t run it yet (aside from its Numenera incarnation). The new rulebook has rekindled my excitement for all things Cypher and I hope I can finally put it to use in the near future. I’ll keep you posted!
It is impossible to hang out with TTRPG designers, follow them on twitter or any social media and escape a near barrage of Kickstarter campaigns. Some are eagerly awaited and there is a flood of advocacy as people get excited about new books and games. Others are indie developers trying not to look desperate to get the minimal funding to make their game a reality.
Then there are the few who are doing things differently.
Domains is a horror genre game written by FIlip Lončar under the Ordoalea imprint.
FIlip Lončar cannot do a kickstarter campaign, to put it simply they just are not allowed in Croatia. Instead the game is out on DrivethrRPG with a full explanation of the situation.
In addition there is a record for the total earnings and the total that needs to be earned. At the time of writing that stood at 13% of a €3000 total.
This ‘everything laid bare’ approach appeals to me. It is not a kickstarter but it has the same functionality. If anything it is more like an IndieGoGo campaign as Kickstarters are all or nothing whereas IGG allow a partial successoption.
I really hope you will check out the Domains page before reading the rest of this post or directly afterwards.
When I did I had a few questions so I made contact with Fllip over Twitter and then email.
Here is a bit of our conversation, with Fllip’s permission.
Peter: What made you start writing Domains Horror?
Fllip: Honestly I wanted a good horror game. I never knew what kind of game I was looking for until I played a few narrative games and realised that NARRATIVE games ARE the way to do horror. Horror is all about the feeling, the story. And narrative games work with that. As no narrative game had the “right amount of crunch” I decided to make my own.
Peter: What makes the system stand out?
Fllip: Well the fact that it’s a ttrpg, but it shares a lot of things with narrative and pure storytelling games. I tried intertwining the core resolution mechanic with the narrative parts of the game.
Peter: It makes a change to read about a horror game that doesn’t mention Lovecraft or Vampires, is there a central ‘evil’ behind Domains?
Fllip: Well there is. But as Domains is a Horror Roleplaying System, it’s intended to create any kind of Darkness (the evil you mentioned) yourself. Meaning that this is a framework that you can use to create a Lovecraftian story, or even a Sci-Fi horror where the evil is in fact corporate greed. Everything is possible with this framework. Well some homebrewing and hacking required.
But all in all the game DOES lean towards Lovecraftian horror, while it’s not stated that way.
Peter: You have used a phrase I am not familiar with. You say the GM section advice enhances the possibility of bleed. What does that mean?
Fllip: Well BLEED refers to the transfer of emotions and feelings from the character to the player. Basically it’s all about making the player empathize with the character. THAT is what gets you scared. The realisation that the game feels so mundane and everyday that it could happen to you.
Peter: I see you also have a light OSR game. Is Domains your biggest project so far?
Fllip: Well the light OSR game was a test of my writing skills primary as I constrained myself to ONLY 2 pages. But so far Domains IS the biggest game that I have made public. I do have a few other games in planning (Shambler, Falling Star Isles, and a few more).
Peter: What does the future hold for the Domains system?
Fllip: Well for the future? I’m planning a few Domain books (settings), an Advanced Rulebook (more options, and a few more “frameworks”, like item creation, and other things to allow people to tailor make their experience with the game), and maybe a few Story books (campaigns). But the biggest thing I think will be in the future is the Open Domain Licence. Which will allow others to make their own Domains based stuff!
Peter: Is Role Playing big in Croatia?
Fllip: Not sure. In my town it’s about… Erm… 15 people playing? In total in the country I would say it’s about 2k players. So not so big IMHO. But it’s on a steady rise due to Critical Role and other game streams.
You can follow Fllip by following the Ordoalea Publishing twitter account https://twitter.com/OrdoaleaP.
If you like horror role playing and you like narrative games then I hope you will check out Domains and at the moment it is discounted to $5.52. That is not a lot to spend to support an indie developer that is trying to overcome obstacles that most of us take for granted.