Category Archives: RPG

Hope Playtest

This week I am reading the Playtest for HOPE RPG. I skim read the document when I got it last week but I haven’t had a chance to make a character yet or got a chance to play it.

It is also too new to have any actual plays online.

So my first impression is that this is a fusion of Zweihander and Gamma World with a healthy dose of MY:Z thrown in for good measure.

The Zweihander bit is in character creation and skill resolution. Zwei uses d100 and you roll under your Stat + skill. Typically this is going to give you about a 45-50% chance, all things being equal. In addition if you roll a double eg. 11, 22, 33 all the way up to 99 and 00 you get a critical result. Double when you succeed is a critical success, double when you fail is critical failure.

HOPE uses stats in the 1 to 5 range and skills typically give a +1 or so. To succeed in a skill test you roll under stat + skill so typically four or five. You roll d10 and try and get equal to up under your stat + skill. You also roll a second d10 as the critical die and if it matches you skill roll you get a critical success or failure. So in effect this is Zwei stats and skills divided by 10.

The professions are rather zwei-like but they go hand in glove with the skill system, rather then being more like character classes where everything is bundled up together.

When you get to the combat side, mutants and monsters it starts to feel much more like old school Gamma World. You are using a full set of polyhedral dice with weapons doing from 1d4 for something small and improvised to 2d8 for big bad shotguns and magnum ammo.

And then there is the Hope settlement. This is where it starts to get a bit MY:Z with its Ark or even Zombie Run with Able Township, for the fitter roleplayers (LARPers?). One of the starting objectives in HOPE rpg is to defend and build up the Hope settlement in to something safer and more sustainable.

Impressions?

Given that I have only skim read the rules I have come away with two overall impressions. The first is that although this game claims to be grim and perilous and characters don’t live long, it actually looks a lot more fun than Zwei and more survivable.

The second impression is that this simplification of the core Zwei mechanics means that the game should play quite quickly at the table. I am going to start making characters this week, probably tomorrow. I get the impression that a character on a post-it may be a viable goal for this game. I like games where you don’t need a playbook just to know what your character is capable of.

I will blog about this game later this week or early next week when I know more.

#RPGaDay 2019, let’s do this one more time! (Days 1 to 4)

You all know the drill by now. I drop off the face of the Earth for a year, and come August when the stars are right, I awaken from my slumber and crawl back to the blog to share my stories and ideas form RPG a Day. Now it is #RPGaDay2019, and I’ve been doing this since 2015. Here is the first post from #RPGaDay2015.

Back then I posted most days, but for the last three years, I’ve been doing video entries for RPG a Day. In recent years I began to do two posts for each day, one in Spanish for the Desde la Fosa YouTube channel, part of an RPG project here in Puerto Rico with a couple of friends, and the English videos I would post in my personal YouTube channel. I’ve always collected them here in the blog, and I plan to do it again this year.

For #RPGaDay2019, the creator Autocratik changed things around, and instead of phrases or questions each day. Instead, we have one-word prompts that give participants leeway on how they interpret the concept and their response. It’s been great and reading the posts and watching videos form participants I can tell the format has been a success.

What have I written about? Continue reading #RPGaDay 2019, let’s do this one more time! (Days 1 to 4)

Still Alive

Things have been a bit quiet here at Stargazer’s World. Luckily Peter has carried the torch while I was busy doing other things. So what have I been up to? The last two weeks I have been enjoying my long-awaited and well-deserved vacation. Instead of visiting foreign lands I stayed at home (as usual) and worked on some of my hobbies. Initially I planned to work on a homebrew world for an upcoming BECMI game, but I just wasn’t in the mood.

Instead I used the first week to play video games a lot. One of the games I played for hours was Pathfinder Kingmaker, which I can wholeheartedly recommend to anyone even remotely interested in CRPGs. It’s very, very good and the amount of content is staggering. The tactical combats are pretty tough, but luckily there’s a “Story” difficulty level which moves the focus away from combats, so that you can divide your attention to both the story and ruling your kingdom. The latter aspect of the game is actually pretty involved. Aside from making important decisions which shape the future of your realm, you also get to decide where new settlements are founded and what will be built there.

Graphically it’s not as pretty as some of those fancy modern first-person shooters, but if you’re an old-school CRPG fan like me, you don’t mind. It looks great and it plays even better. In my opinion it is the gameplay that counts in the end. Kingmaker doesn’t disappoint in that regard.

Continue reading Still Alive