Status update

Some of you may have noticed that I posted some Ad Astra stuff this morning and another post will go live soon.
So I am not completely gone. I just can’t turn my back from my blog completely… 🙂 But I probably won’t return to a daily schedule anytime soon.

So, what am I doing right now? Aside from going to work and all that stuff, I waste a lot of time surfing the net and looking for inspiration for my projects. I really should be working on my SF campaign setting Ad Astra, but since I now entered the phase where I have to create the “crunchy” parts, things get more complicated. It’s pretty easy for me to churn out pages of fluff, but modifying d6 Space’s Metaphysics or d6 Adventure’s Psionics to suit my needs is harder than I thought. I also need stats for gear, weapons and a lot of space ships before I can even think about running the game. I hope my players can wait for a few more weeks.

I am also still reading “Swashbucklers of the 7 Skies“. The setting is awesome. What surprised me the most is that the nations of the 7 Skies are actually unique and not just fantasy versions of European nation in the 17th century. I also can’t wait to try out the PDQ# system that S7S uses.

I also bought a copy of “Questers of the Middle Realms” on RPGNow, a humorous fantasy RPG using the PDQ rules. The setting, the “Middle Realms” is a bit generic, but QotMR shows that PDQ can be used even in a high-fantasy campaign.

That brings me to my PDQ Horror project. Inspired by Chgowiz’ posts about the solo games with his wife, I decided to start a solo game with my girlfriend. I wanted to try something new and after some consideration we chose contemporary horror for the setting and PDQ (or perhaps PDQ#) for the rules. Alas I am still struggling with the basics of the setting, since I don’t want to repeat all classic horror clichés. But it’s pretty hard to be truly original.

Stargazer signing off!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

4 comments

comments user
Wyatt

At least you're doing something. I just recently switched to daily posting and it's been kind of a grind compared to what I'm used to. But it's all in my plan for total domination of the 4e section of the RPGBN. Muahahaha!

Good luck with all your stuff!

<abbr><abbr>Wyatts last blog post..The Dromidae Empire III</abbr></abbr>

comments user
Stargazer

Thanks! And I wish you luck dominating the 4E section. I won't compete with you in that regard. 😉

comments user
jatori

Will you still have time for Guild Wars? 😛

<abbr><abbr>jatoris last blog post..to hit armo(u)r class zero v.2</abbr></abbr>

comments user
Stargazer

Sure. 😉