“Treat your players how you would want to be treated”.
This motto can cover all aspects of game play and make a more enjoyable game for all involved.
Today I want to talk about what happens when a player is missing in action. It’s happened to all of us. You are getting ready for your weekly game and then you find out that one or more players can make it.
Now if I was a player in Dungeons & Dragons, and I could not make it to a game I selfishly would not want the rest of the group to play with out me. So when I know a player is not going to be able to make it to a game I want to accommodate that the best I can. I do so by playing a flash back game. This allows everyone else to still play the game but the story line does not advance because we are doing an adventure that takes place in the past.
Flash back games are when you take the player characters back in time to play out something in the past that has only been hinted at, talked about, or it can be a completely random adventure. You can go back in time to when all the characters first met or you can inject an adventure and just say it took place before the last adventure when the missing character was off doing something else.
Having players write a back story for their characters can be very helpful for this.
I recently did my own version of an old D&D module, “Expedition to the Barrier Peaks” with great success as a flash back. In a nut shell it’s an adventure where the player characters stumble upon a UFO.
One time in a flash back game I took my group of players back to when they first got together. I was asked by one character:
“Does this mean we have to down grade our character to level one because we did not have all these level 10 powers back then?” I answer with, “no you don’t.” Then with my best poker face I said “Your players are actually all at maximum level. Your characters already have all the powers they are supposed to, they just never needed to use these powers back then“.
Everyone nodded and accepted my logic as law and we went on and played the flash back encounter.
Youseph that is an interesting concept… As someone who plays campaigns with pretty involved storylines absent players always present complications. I’ve had minor plots or side treks were just a few of the players have been involved, or used the opportunity for extra role playing when I know players are simply arriving late.
Don’t know if I could flow with the whole idea of character splaying past experiences at current power level. But if it works for you and your players more power to you. I just might try that out.
I once had the characters defeated by an enemy and then told them we were skipping the next session and playing a one off game to try out an adventure I was planning on submitting to a magazine. So come next session I handed them each a pre-generated character. What they did not know is that the characters were actually their own characters, but the player playing it was not the player who usually played it, and the characters were living in an illusory world created by their enemy.
Through the night, little by little they began to realize something was amiss and piece it together. They eventually figured what they had to do and liberated themselves. They actually had spent six months in captivity. That was a fun session!
@sunglar, That sounds like a killer adventure! Can someone like my self buy or download some of your adventures? Are they available like that?