NaGa DeMon: The final days

The National Game Design Month ends in a couple of days and I fear I will not be able to fulfill one of the requirements set by Nathan Russell when he conceived the contest. But I am actually not worried about this at all. I might even turn this defeat into long-term success and take my time to finish writing the first draft of the game.

Over the last few weeks Galaxy Rising has become much larger than I anticipated. Participating in this year’s NaGa DeMon helped me to get excited about a project again. I am actually very happy with the progress so far. The core rules are basically done. Of course I still need to add stuff like special rules for spaceships and character advancement and come up with stats for the alien species in the setting, but aside from that the mechanics dubbed Galaxy Core should be fully playable.

The setting still needs a lot more fleshing out, though. I have a lot of cool ideas but I haven’t written them down yet. This will probably take a couple more days at least, if not weeks. I could hurry to get things done, but at this moment I actually prefer to make a proper effort and not rush things. So, in a way you may consider Galaxy Rising a failure at least when the rules of NaGa DeMon are concerned. But I consider it a success. I almost got the game done in one month and I still have a lot of energy to keep on working until it’s finally done.

What are your thoughts on the subject? As always any comments are highly appreciated.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

2 comments

comments user
Bill

Best of luck getting as much done as you can. Looking forward to seeing the final product.

    comments user
    Stargazer

    Thanks!