FUDGE December 3, 2018 • 4 min read Raising Azazel (a FUDGE game) So you may remember that I wrote at the start of November that I was going to do the NaGaDeMon challenge this year. I…
FUDGE November 8, 2018 • 3 min read Raising Azazel Fudge Character Creation Character Creation Basics I will confess that creating this NagaDemon game has meant I have read the Fudge 1995 rules in detail for the…
FUDGE November 1, 2018 • 3 min read Demonic Fudge anyone? I will not be posting a NagaDemon post every day, this is not an RPGaDay sort of thing but as this is the first…
NaGa DeMon December 9, 2014 • 2 min read WR&M Pocket Edition–A few Thoughts During this year’s NaGaDeMon I worked on two projects: rewriting Galaxy Core (I worked on it during another NaGaDeMon) into a d20-based system and…
Game Design November 21, 2014 • 3 min read NaGaDeMon: WR&M Pocket Edition Over the last few days I have continued working on the project I dubbed WR&M Pocket Edition. Initially I wanted to create something which…
Gumshoe System November 7, 2014 • 3 min read NaGaDeMon: It’s Full Of Stars! One thing which makes NaGaDeMon so hard for me is that I tend to read a lot of roleplaying games especially the ones I…
Game Design November 4, 2014 • 2 min read NaGaDeMon: So, what am I working on? Yesterday I wrote that it was still a bit too early to talk about my projects. Today I think it’s already time to reveal…
Game Design November 3, 2014 • 1 min read It’s THIS time of the year again: NaGaDeMon!!! November is a special month for all budding game designers. It’s the NaGaDeMon, the National (or rather interNational) Game Design Month. A couple of…
Blogging November 18, 2013 • 3 min read A change of focus Some of you may have noticed that I started to blog more regularly again, and that I’ve slightly changed the focus of the blog.…
Game Design November 28, 2012 • 2 min read NaGa DeMon: Another update The progress on Galaxy Rising has been slowed down a bit in the last few days. The fact that I suffer from bad lower…
Game Design November 26, 2012 • 2 min read NaGa DeMon: The final days The National Game Design Month ends in a couple of days and I fear I will not be able to fulfill one of the…
Game Design November 22, 2012 • 2 min read NaGa DeMon: Ch-Ch-Ch-Ch-Changes In the last post I revealed a few details about the rules system (which I dubbed Galaxy Core). One aspect I was not really…
Game Design November 21, 2012 • 1 min read NaGa Demon: A look at the layout Yesterday I spent several hours to work on the layout of my NaGa DeMon project Galaxy Rising. It’s already November 21 and when I…
Game Design November 19, 2012 • 4 min read NaGa DeMon: A question of character Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower than I anticipated. Luckily it hasn’t come to a…
Fluff/Inspiration November 8, 2012 • 2 min read NaGa DeMon: The Slipstream Drive A couple of days ago I wrote down a few notes on how FTL travel and communication is supposed to work in my Galaxy…
Fluff/Inspiration November 7, 2012 • 2 min read NaGa DeMon: The League Today I want to share my notes about the League with you. The League The League of Free Worlds was formed shortly after discovery…
Game Design November 6, 2012 • 3 min read NaGa DeMon: What’s In a Name? One important part of any game design is coming up with fitting terms, names, et cetera. Alas I have to admit I am really…
Game Design November 2, 2012 • 4 min read NaGa DeMon: The first step is always the hardest Sometimes it’s really hard to come up with a good idea if you need one. For the last few days I’ve tried really hard…
NaGa DeMon October 22, 2012 • 2 min read Beware! The NaGaDeMon is right around the corner! A couple of my friends are currently preparing for the NaNoWriMo, the National Novel Writing Month. The idea is that you challenge yourself to…
Game Design November 28, 2011 • 4 min read NaGa DeMon: I surrender! As I’ve written last week, I doubt I will get my NaGa DeMon project done. Today is November 28th and Astronauts is far from…