NaGaDeMon: It’s Full Of Stars!

One thing which makes NaGaDeMon so hard for me is that I tend to read a lot of roleplaying games especially the ones I like while I should be focusing on writing stuff myself. There are a couple of systems I love, and everything I write tends to slowly transforms into a bad copy of those systems. Instead of hanging my head in shame, I decided to share some of these games with you.

The main reason I started to work on WR&M Pocket Edition was that I wanted to create something as simple and elegant as Chris McDowall’s Into The Odd. Chris took D&D, stripped away almost everything and combined it with a very unique and awesome setting. The free version is still available on his blog, while a new version (which will also be available in print) is being worked on right now. Into The Odd has all the weirdness of a game like Numenera while being extremely simple to run and play. If you haven’t checked it out, you definitely should do so.

Apropos Numenera, Monte Cook’s Cypher system is another rules system I recently fell in love with. It’s fully player-facing, very easy to run, and has a couple of very intriguing mechanics I wish I came up with. One thing I love about the system is the Effort system. The players can lower the difficulty of tasks by spending points from their attribute pools.

This also reminded me of the way General skills in Robin D. Laws’ Gumshoe System work. Like the attribute pools in the Cypher system, the skill ratings in Esoterrorists, Trail of Cthulhu, etc. are resources to spend. Skill checks are done with a d6 and you can add points from your skills to improve your chances. I always wanted to write a system which uses skills/attributes in such a way, so it was no surprise that my updated version of Galaxy Core started to look a bit like a Frankensteinian creation – one part Galaxy Core and one part Gumshoe or Chyper. Not a pretty sight, I can assure you.
By the way, Gumshoe is now available under not one but two open licenses (CC and OGL). If you haven’t done so, you definitely should check out the SRD.

By the way, I also found the perfect magic system to be included in WR&M Pocket Edition or a WRM 2nd Edition.  R.E. Davis recently told me about his fantasy “rule manifesto” Patchwork Fantasy which is partly based on WR&M. It features an awesome spell system, which basically allows players to design their own spells by assigning 3 to 4 tags. Brilliant! You can check it out here.

At the moment I am not sure how I should proceed with my NaGaDeMon projects. I am tempted to put the two projects I wrote about earlier this week in favor of a simplified version of the Gumshoe system. It might even be possible to turn it into a system suited for fantasy games. And since it’s now licensed under CC it’s even perfectly legal now. It’s very tempting to mess with a system written by my favorite game designer, it really is.

Note: The image above was created by Pauline Moss and has been used under the terms of the CC-BY-NC 3.0 license. Check out her DeviantArt site!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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johnkzin

I really like the patchwork magic system!