Review: Traveller Spinward Marches – Excellent Maps for Explorers and Merchants
I don’t think I need to tell you about the importance of maps in roleplaying games. Even the most crudest of maps can still be a very helpful tool in any campaign. A...
I don’t think I need to tell you about the importance of maps in roleplaying games. Even the most crudest of maps can still be a very helpful tool in any campaign. A...
Realism is a subject that regularly crops up in online and offline discussions about roleplaying games. Especially people who prefer a simulationist approach to roleplaying games tend to talk about this a lot....
Over the last few days I have continued working on the project I dubbed WR&M Pocket Edition. Initially I wanted to create something which is to WR&M what Chris McDowall’s Into The Odd...
In 2009 I already wrote about my aversion of rules-heavy games. In these last 5 years I noticed that I have become even more picky when it comes to rules systems. The trend...
Sometimes life is stranger than fiction. Just when I finished writing my post about generic rules systems, I stumbled upon the news that Monte Cook Games has announced the Cyper System Rulebook. The...
Yes, the caption is meant to be controversial. If it works for big media, why not for me? But in all seriousness, what is the big deal with generic rules systems like GURPS,...
One thing which makes NaGaDeMon so hard for me is that I tend to read a lot of roleplaying games especially the ones I like while I should be focusing on writing stuff...
Yesterday I wrote that it was still a bit too early to talk about my projects. Today I think it’s already time to reveal at least some details to you, my dear readers....
November is a special month for all budding game designers. It’s the NaGaDeMon, the National (or rather interNational) Game Design Month. A couple of years ago, Nathan Russell had the awesome idea to...