Category Archives: Indiegogo

Devil’s Staircase:Wild West Crowdfunding

Over two years ago I started knocking an idea around for a playing card-driven Wild West game. A year ago it was complete enough to go to playtesting.

Today it is on Indiegogo as a crowdfunding campaign.

The game has gone almost completely through its life cycle on this blog and would not exist without it to some extent.

I am not a massive fan of Kickstarters but it is educational to have done one. It is one thing to be critical when you have never actually done it and quite another to be able to speak from experience. I will find out if this experience will change my perceptions.

To Devil’s Staircase…

So why crowdfund? What I am trying to learn is how difficult the process is. I have more ideas than I will ever be able to see finished on my own. If crowdfunding is really viable, paying people to take some of the burdens off one person would be an option. There are many small crowdfunding campaigns that succeed but the amounts involved would probably not pay for professional quality art, layout or writing. There are plenty of big projects too but when they fail they can be spectacularly bad.

So, after rambling on, the point of this post is to raise awareness of Devil’s Staircase: Wild West on Indiegogo. The target is just £500 and that is mostly for future advertising. I want to try Facebook advertising for a start.

If you remember the original blog posts (here) and would like to see the game complete its final step then please consider supporting it.

Thank you.

Domains Horror

It is impossible to hang out with TTRPG designers, follow them on twitter or any social media and escape a near barrage of Kickstarter campaigns. Some are eagerly awaited and there is a flood of advocacy as people get excited about new books and games. Others are indie developers trying not to look desperate to get the minimal funding to make their game a reality.

Then there are the few who are doing things differently.

Domains is a horror genre game written by FIlip Lončar under the Ordoalea imprint.

FIlip Lončar cannot do a kickstarter campaign, to put it simply they just are not allowed in Croatia. Instead the game is out on DrivethrRPG with a full explanation of the situation.

In addition there is a record for the total earnings and the total that needs to be earned. At the time of writing that stood at 13% of a €3000 total.

This ‘everything laid bare’ approach appeals to me. It is not a kickstarter but it has the same functionality. If anything it is more like an IndieGoGo campaign as Kickstarters are all or nothing whereas IGG allow a partial successoption.

I really hope you will check out the Domains page before reading the rest of this post or directly afterwards.

When I did I had a few questions so I made contact with Fllip over Twitter and then email.

Here is a bit of our conversation, with Fllip’s permission.

Peter: What made you start writing Domains Horror?

Fllip: Honestly I wanted a good horror game. I never knew what kind of game I was looking for until I played a few narrative games and realised that NARRATIVE games ARE the way to do horror. Horror is all about the feeling, the story. And narrative games work with that. As no narrative game had the “right amount of crunch” I decided to make my own.

Peter: What makes the system stand out?

Fllip: Well the fact that it’s a ttrpg, but it shares a lot of things with narrative and pure storytelling games. I tried intertwining the core resolution mechanic with the narrative parts of the game.

Peter: It makes a change to read about a horror game that doesn’t mention Lovecraft or Vampires, is there a central ‘evil’ behind Domains?

Fllip: Well there is. But as Domains is a Horror Roleplaying System, it’s intended to create any kind of Darkness (the evil you mentioned) yourself. Meaning that this is a framework that you can use to create a Lovecraftian story, or even a Sci-Fi horror where the evil is in fact corporate greed. Everything is possible with this framework. Well some homebrewing and hacking required.
But all in all the game DOES lean towards Lovecraftian horror, while it’s not stated that way.

Peter: You have used a phrase I am not familiar with. You say the GM section advice enhances the possibility of bleed. What does that mean?

Fllip: Well BLEED refers to the transfer of emotions and feelings from the character to the player. Basically it’s all about making the player empathize with the character. THAT is what gets you scared. The realisation that the game feels so mundane and everyday that it could happen to you.

Peter: I see you also have a light OSR game. Is Domains your biggest project so far?

Fllip: Well the light OSR game was a test of my writing skills primary as I constrained myself to ONLY 2 pages. But so far Domains IS the biggest game that I have made public. I do have a few other games in planning (Shambler, Falling Star Isles, and a few more).

Peter: What does the future hold for the Domains system?

Fllip: Well for the future? I’m planning a few Domain books (settings), an Advanced Rulebook (more options, and a few more “frameworks”, like item creation, and other things to allow people to tailor make their experience with the game), and maybe a few Story books (campaigns). But the biggest thing I think will be in the future is the Open Domain Licence. Which will allow others to make their own Domains based stuff!

Peter: Is Role Playing big in Croatia?

Fllip: Not sure. In my town it’s about… Erm… 15 people playing? In total in the country I would say it’s about 2k players. So not so big IMHO. But it’s on a steady rise due to Critical Role and other game streams.

You can follow Fllip by following the Ordoalea Publishing twitter account https://twitter.com/OrdoaleaP.

If you like horror role playing and you like narrative games then I hope you will check out Domains and at the moment it is discounted to $5.52. That is not a lot to spend to support an indie developer that is trying to overcome obstacles that most of us take for granted.

Raising Azazel (a FUDGE game)

So you may remember that I wrote at the start of November that I was going to do the NaGaDeMon challenge this year.

I managed to write and publish my game, going by the name of Raising Azazel. It is a PWYW on Drivethrurpg.

The challenge I signed up for was a FUDGE specific one. There are lots of different challenges in the NaGaDeMon community and the FUDGE one suited me and was  technically a bit easier in that the core mechanics are already tried and tested. It then became more about creating the setting and the story background and then customising FUDGE to bring it all together.

A month is surprisingly short when you set a deadline at the end of it!

The game I released was virtually unedited, had only been played once and in hindsight has some rather important omissions such as there is space of the character sheet for experience but absolutely no rules for experience in the game.

I did create lots of bespoke art for the finished, and I use the word finished lightly, game but every single piece is in exactly the same size and format. If I were to do the page layout again I would recreate most of the art.

I wanted the rule book to be almost a graphic novel with all the background and game setting depicted that way. As it is you get one page of the graphic novel and then a few odd panels dotted through the book. Graphic novels are hard to write if you are rather talentless as a writer!

Still talking about layout there is one example explaining a rule that is separated off into a boxout but none of the others are. I think they all should be so they are easier to find.

Something that I had seen in Terry Amthor’s Shadow World books that people seem to love are his vignette scenes at the top of each chapter. I had wanted to recreate that but the problem is that these require artistic talent as a writer. I did come up with something rather cool. I grabbed a couple of public domain books, one on devil worship in the 19th century and one on astrology. I then changed the odd word here, inserted my characters names for historical figures and such like and used these as extracts from fictitious books. I think they were quite cool but I think I need one at the top of every chapter so that the layout is consistent.

On the topic of chapters. I thought that it would be cool to have the chapter names and headings in Latin as there is a church conspiracy running through the game. This was a bad idea! Did you know that Chapter Six in Latin is Caput Sex? That is neither scary or cool.

So I have a choice now. I can confine Raising Azazel to the depths of OBS, never to be mentioned again or I can revise, edit, fix and improve the game. As I enjoyed the work I have done on it so far I rather fancy the second option.

So I am planning to try out Indiegogo. In the new year, I am stacked out right now with projects, I am going to launch a campaign and try and get some funding to do the bits I cannot do well done properly. It will also teach me something about how Indiegogo works and how to run a campaign.

If you are still reading this and you haven’t already seen the link to Raising Azazel on the Stargazer’s World MeWe group then could I ask you to have a look and give me some critical feedback in the comments? I can then evaluate it and build a todo list that will become part of the Indygogo campaign.

Here is that link again http://bit.ly/RaisingAzazelSGW