Category Archives: Indiegogo

SKALD: Against the Black Priory

Way before I even knew what tabletop roleplaying games were, I was a fan of computer roleplaying games. But unfortunately modern CRPGs often seem to miss something. In the games of my youth, the player’s imagination played a huge role. So it’s no surprise that I am excited about people actually developing new games in the style of the classics.

One of these is Skald: Against the Black Priory which is – in the words of its creators “ upcoming classic turn-based RPG. It’s set in a dark and gritty fantasy universe, full of tragic heroes, violent deaths and eldritch horror. “

Unfortunately I missed the original Kickstarter project, but recently I got the chance to contribute on IndieGoGo where the game can be effectively be “preordered”. Backers even get access to an early demo which shows off some parts of the game. It already looks extremely polished and well-made. The look is all old-school but the controls and user interface are much, much easier to use than in the old days.

If you are a fan of old-school computer roleplaying games, you owe it to yourself, to check out SKALD on its official website or its IndieGoGo page.

Devil’s Staircase:Wild West Crowdfunding

Over two years ago I started knocking an idea around for a playing card-driven Wild West game. A year ago it was complete enough to go to playtesting.

Today it is on Indiegogo as a crowdfunding campaign.

The game has gone almost completely through its life cycle on this blog and would not exist without it to some extent.

I am not a massive fan of Kickstarters but it is educational to have done one. It is one thing to be critical when you have never actually done it and quite another to be able to speak from experience. I will find out if this experience will change my perceptions.

To Devil’s Staircase…

So why crowdfund? What I am trying to learn is how difficult the process is. I have more ideas than I will ever be able to see finished on my own. If crowdfunding is really viable, paying people to take some of the burdens off one person would be an option. There are many small crowdfunding campaigns that succeed but the amounts involved would probably not pay for professional quality art, layout or writing. There are plenty of big projects too but when they fail they can be spectacularly bad.

So, after rambling on, the point of this post is to raise awareness of Devil’s Staircase: Wild West on Indiegogo. The target is just £500 and that is mostly for future advertising. I want to try Facebook advertising for a start.

If you remember the original blog posts (here) and would like to see the game complete its final step then please consider supporting it.

Thank you.

Domains Horror

It is impossible to hang out with TTRPG designers, follow them on twitter or any social media and escape a near barrage of Kickstarter campaigns. Some are eagerly awaited and there is a flood of advocacy as people get excited about new books and games. Others are indie developers trying not to look desperate to get the minimal funding to make their game a reality.

Then there are the few who are doing things differently.

Domains is a horror genre game written by FIlip Lončar under the Ordoalea imprint.

FIlip Lončar cannot do a kickstarter campaign, to put it simply they just are not allowed in Croatia. Instead the game is out on DrivethrRPG with a full explanation of the situation.

In addition there is a record for the total earnings and the total that needs to be earned. At the time of writing that stood at 13% of a €3000 total.

This ‘everything laid bare’ approach appeals to me. It is not a kickstarter but it has the same functionality. If anything it is more like an IndieGoGo campaign as Kickstarters are all or nothing whereas IGG allow a partial successoption.

I really hope you will check out the Domains page before reading the rest of this post or directly afterwards.

When I did I had a few questions so I made contact with Fllip over Twitter and then email.

Here is a bit of our conversation, with Fllip’s permission.

Peter: What made you start writing Domains Horror?

Fllip: Honestly I wanted a good horror game. I never knew what kind of game I was looking for until I played a few narrative games and realised that NARRATIVE games ARE the way to do horror. Horror is all about the feeling, the story. And narrative games work with that. As no narrative game had the “right amount of crunch” I decided to make my own.

Peter: What makes the system stand out?

Fllip: Well the fact that it’s a ttrpg, but it shares a lot of things with narrative and pure storytelling games. I tried intertwining the core resolution mechanic with the narrative parts of the game.

Peter: It makes a change to read about a horror game that doesn’t mention Lovecraft or Vampires, is there a central ‘evil’ behind Domains?

Fllip: Well there is. But as Domains is a Horror Roleplaying System, it’s intended to create any kind of Darkness (the evil you mentioned) yourself. Meaning that this is a framework that you can use to create a Lovecraftian story, or even a Sci-Fi horror where the evil is in fact corporate greed. Everything is possible with this framework. Well some homebrewing and hacking required.
But all in all the game DOES lean towards Lovecraftian horror, while it’s not stated that way.

Peter: You have used a phrase I am not familiar with. You say the GM section advice enhances the possibility of bleed. What does that mean?

Fllip: Well BLEED refers to the transfer of emotions and feelings from the character to the player. Basically it’s all about making the player empathize with the character. THAT is what gets you scared. The realisation that the game feels so mundane and everyday that it could happen to you.

Peter: I see you also have a light OSR game. Is Domains your biggest project so far?

Fllip: Well the light OSR game was a test of my writing skills primary as I constrained myself to ONLY 2 pages. But so far Domains IS the biggest game that I have made public. I do have a few other games in planning (Shambler, Falling Star Isles, and a few more).

Peter: What does the future hold for the Domains system?

Fllip: Well for the future? I’m planning a few Domain books (settings), an Advanced Rulebook (more options, and a few more “frameworks”, like item creation, and other things to allow people to tailor make their experience with the game), and maybe a few Story books (campaigns). But the biggest thing I think will be in the future is the Open Domain Licence. Which will allow others to make their own Domains based stuff!

Peter: Is Role Playing big in Croatia?

Fllip: Not sure. In my town it’s about… Erm… 15 people playing? In total in the country I would say it’s about 2k players. So not so big IMHO. But it’s on a steady rise due to Critical Role and other game streams.

You can follow Fllip by following the Ordoalea Publishing twitter account

If you like horror role playing and you like narrative games then I hope you will check out Domains and at the moment it is discounted to $5.52. That is not a lot to spend to support an indie developer that is trying to overcome obstacles that most of us take for granted.