Get to know your players! Sci-Fi Questionnaire

Sci-Fi checklistKeeping with the theme of Michael’s last post about campaign design, I would like to share a little something I created for my upcoming sci-fi game. As I’m ramping up for my the much posted about science fiction game, Wanderers of the Outlands (click on that link to read the background) I’ve created a questionnaire to get some feedback from my players about their likes and expectations.

I’ve written about questionnaires before, specifically the questionnaire for my supers game. I know my players make fun of my handouts (and my Power Points), but they have proven invaluable when preparing campaigns and creating adventures. So without further ado, here is a Sample Sci-Fi Questionnaire. You can also click here to get the file in WORD format.

I hope you  like it and find it useful! Looking forward to you feedback.

Welcome, reader; thanks for taking the time to discover who I am! My name is Roberto, although I usually go by Sunglar online. I am a longtime tabletop RPG player, primarily a GM for the better part of that time; some will say that’s because of my love of telling a good story, others because I’m a control freak, but that’s debatable. I was born and raised in Puerto Rico, an island in the Caribbean with a small but active gaming community. I’ve played RPGs for almost 40 years, and for most of that time, I played D&D in all its permutations, including Pathfinder and D&D 5th edition. Other games our regular gaming group plays include Mutants & Masterminds, Castles & Crusades, Savage Worlds, Stars Without Number, Alien, and more. I have played many games through the years and plan to play many more. I am a compulsive homebrewer and rarely play a campaign I have not created myself. You can follow me on social media as Sunglar, and I’m regularly active on Facebook where you can find me posting regularly in the Puerto Rico Role Players group. I am looking forward to hearing from you!

2 comments

comments user
Cody C.

While I’ve never used a questionnaire, I try and figure out my player’s expectations for a campaign by having a “pre-campaign” session where we talk about the basic concept of the game, figure out what kind of characters they want to play, and what they’re expecting out of the game. I find that having this pre-campaign session allows the players to fill like they have an even bigger hand in shaping the campaign since I take their expectations and do my best to work them into the game. It also allows the group to figure out why they’re together in the first place and to jump into the story instead of doing another origin story.

    comments user
    Sunglar

    Cody, sometimes I wonder if I’m overdoing it… I sued to just have the pre-campaign session, but sometimes always were left off, some player did not voice and opinion… Not everyone was as vocal. SO I do the questionnaire for the BIG picture stuff, and then we have a pre-campaign for character creation.

    Thanks for the feedback, and thanks for reading!