It’s THIS time of the year again: NaGaDeMon!!!

November is a special month for all budding game designers. It’s the NaGaDeMon, the National (or rather interNational) Game Design Month. A couple of years ago, Nathan Russell had the awesome idea to riff on the concept of NaNoWriMo, but give it a gamer-centric spin.

The idea behind NaGaDeMon is to create, write about, and playtest a game during the month of November. It doesn’t have to be the one game to rule them all, but as long as it works and the whole process is fun, you’ve “won”. There are no special prices, no prestigious awards, but the warm and fuzzy feeling that you created your own game in that limited time.

I’ve worked on NaGaDeMon projects myself over the years, but alas most of them weren’t really finished. I already have some ideas about a game to work on this time, but it’s way too early to write about. But I might be reusing some old ideas. I hope that’s in line with the official NaGaDeMon rules. So what are your plans? Have you already started working on your project? Please share your comments below!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.