Of Hermits, Snakes and Near-TPKs

Recently I started a Titansgrave campaign using the Fantasy AGE rules. If you haven’t heard of Titansgrave before, I wholeheartedly recommend you to check it out. It’s a Sci-fantasy setting conceived by Wil Wheaton and the campaign which has been available for purchase quite a while now, has been run by him on YouTube. I’ve embedded the introductory episode below.

Since I had the impression that one of my players knew the campaign by heart, I decided to not run this campaign, but start with “The Hermit’s Road” which was recommended for players of 2nd to 4th level. After that I planned to write my own adventures and use the adventures in the Titansgrave book as inspiration.

Character creation took us several hours, not because the rules are hard, but because I had to do a lot of explaining and translating for my players. We also followed the recommendation in Titansgrave and I asked my player several background questions like: “Who contributed most to your last adventure? Now who REALLY contributed most and why is the other person getting the credit?”
My players had a lot of fun coming up with cool answers and everyone was excited to finally start playing.

181895The Hermit’s Road is basically a simple dungeon romp, so it felt perfect for an introductory adventure. Alas the encounters don’t really seem to be well-designed or my inexperience as a FAGE GM shines through. The first combat encounter in the adventure really went bad and a well-rounded party of six players was almost wiped out. I had to pull all my tricks as a GM to keep them alive short of cheating. After a hour-long character creation process I really didn’t want them to be killed by some snakes especially since it wasn’t their fault. I don’t want to spoil that much here, but just let me say, that an encounter with 2 enemies per player character, which fall from the ceiling, cannot be run from and which can constrict the PCs easily was perhaps not the best decision. I get the feeling that this adventure has been designed for players who already played through the Titansgrave: Ashes of Valkana campaign and are more experienced.

But aside from that very frustrating combat everyone is really enjoying both the Fantasy AGE rules and the Titansgrave setting. I really hope Green Ronin finally releases a proper setting book later this year. I’ll post more thoughts on Fantasy AGE and Titansgrave in the future, so please stay tuned.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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Bill

Looking forward to hearing more on your thoughts. Been looking at picking this up and while I enjoyed the full run of the show, they didn’t really delve too much into what its like to use the rules. Also I’m not in love with Titans Grave itself but am definitely intrigued with using the Fantasy AGE rules for my own purposes.