I might not be done with Fate after all

About a year ago, I wrote a post about how I decided Fate was not for me. I’ve struggled with the game for quite some time, loving it on the one hand and having trouble really getting it on the other hand. So in last July I decided it wasn’t worth my time wasting it on that struggle anymore.

Now a year later, I’ve changed my mind. In the midst of my self-chosen GMing hiatus, I am eager to make a break to give Fate another chance. I have hand-picked a few players, who are open to giving it a try. Instead of going into it totally unprepared, this time I plan to do some more research first. I have started by watching a couple of actual play videos to get a better feel for how other people play Fate.

There’s a lot about Fate I love: the skill system, stress and consequences, the way how advancement is handled. Aspects sometimes still give me headaches and some of the more meta aspects (no pun intended) of the mechanics are sometimes hard to swallow for me. But I am not willing to give up that easily.

Instead of using a setting of my own design, or adapting something from a book, movie, or TV series, this time I plan to use one of the official Fate Core settings from Evil Hat. I am especially tempted to run either Dresden Files Accelerated or Atomic Robo. It might be a one-shot adventure or a short campaign with only a couple of sessions, but a longer campaign is definitely off the table.

It’s meant as an experiment to me. I am trying to see if I can get Fate to work for me, and I want to see if I am ready to take on the GM’s mantle again. If this works out fine, I might ask the same players to try a couple other indie games with me, particularly some PbtA games, HeroQuest 2nd Edition and perhaps Other Worlds. These are all games I am very interested in, but which I want to try with a smaller, more dedicated group first. Wish us luck!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

4 comments

comments user
Runeslinger

Good luck!

    comments user
    Stargazer

    Thanks!

comments user
Infernal Teddy

Good luck – have you considered trying one of the shorter settings from the Worlds of Adventure line, and going with Fate Accelerated?

    comments user
    Stargazer

    I actually have considered several of these. I haven’t made a final decision yet, but most of the players are excited about Dresden Files Accelerated the most.