#RPGaDay2018 – Day 6: How can players make a world seem real?

Welcome to Day 6 of #RPGaDay2018. It’s Monday, week 2, and we are venturing into the How… week. I’m sharing this post almost before day 6 ends, RL and all that. Still I’m committed to #RPGaDay so let’s not waste any more time. The question for today is: How can players make a world seem real?

Here is my take on the subject, in English for Sunglar’s Musings:

And in Spanish for Desde la Fosa:

As always, remember that you can join #RPGaDay, visit David F. Chapman’s blog, this post has all the relevant details, and if you want to participate in your native language, here are all the questions in English, French, German and Spanish.

That’s all for now. See you tomorrow!

Welcome, reader; thanks for taking the time to discover who I am! My name is Roberto, although I usually go by Sunglar online. I am a longtime tabletop RPG player, primarily a GM for the better part of that time; some will say that’s because of my love of telling a good story, others because I’m a control freak, but that’s debatable. I was born and raised in Puerto Rico, an island in the Caribbean with a small but active gaming community. I’ve played RPGs for almost 40 years, and for most of that time, I played D&D in all its permutations, including Pathfinder and D&D 5th edition. Other games our regular gaming group plays include Mutants & Masterminds, Castles & Crusades, Savage Worlds, Stars Without Number, Alien, and more. I have played many games through the years and plan to play many more. I am a compulsive homebrewer and rarely play a campaign I have not created myself. You can follow me on social media as Sunglar, and I’m regularly active on Facebook where you can find me posting regularly in the Puerto Rico Role Players group. I am looking forward to hearing from you!