#RPGaDay2018 – Day 6: How can players make a world seem real?

Welcome to Day 6 of #RPGaDay2018. It’s Monday, week 2, and we are venturing into the How… week. I’m sharing this post almost before day 6 ends, RL and all that. Still I’m committed to #RPGaDay so let’s not waste any more time. The question for today is: How can players make a world seem real?

Here is my take on the subject, in English for Sunglar’s Musings:

And in Spanish for Desde la Fosa:

As always, remember that you can join #RPGaDay, visit David F. Chapman’s blog, this post has all the relevant details, and if you want to participate in your native language, here are all the questions in English, French, German and Spanish.

That’s all for now. See you tomorrow!

Welcome reader, thanks for taking the time to find out just who I am! My name is Roberto, although in the Internet I usually go by the name of Sunglar. Long time pen & paper RPG player, mostly a GM for the better part of that time; some will say that’s because of my love of telling a good story, others because I’m a control freak, but that’s debatable… I was born, raised, and still live in Puerto Rico, an island in the Caribbean, with a small but active gaming community.

I’ve played RPGs for 30 years, and for most of that time I played D&D in all its various permutations, including Pathfinder and I'm currently playing D&D 5th edition. Other games my regular gaming group has played over the last few years include Mutants & Masterminds and Savage Worlds, but I have played many other games through the years, and plan to play many more. I am a compulsive homebrewer and rarely play a campaign I have not created myself.

You can follow me on Twitter as @Sunglar, and find me in Google+ also as Sunglar. I'm very active in Facebook where you can find me posting regularly in the Puerto Rico Role Players group. Looking forward to hearing from you!

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