Demonic Fudge anyone?

I will not be posting a NagaDemon post every day, this is not an RPGaDay sort of thing but as this is the first official day I thought I would kick it off with a post. I will continue to post updates on twitter using the @PPMGamer account.

So we know the rules are going to be FUDGE. It is also going to be objective FUDGE as I don’t like the subjective labels and scale. I like numbers for attributes and numbers for Target Numbers.

I also know some of that I want included in the game. I was swords, magic and monsters (for that read Demonic horrors).

I also want it to be modern day.

So how to get people to go through the hassle of carrying a sword in modern day London or New Orleans (another potential location for the cultists)?

So demons can only be harmed by iron weapons, which thankfully includes steel. That means that bullets are not going to cut it and you can leave your taser at home too.

So this gives the first hints at the setting and mystical backdrop. Iron has often featured in folklore. I grabbed this from Wikipedia…

“Cold iron” is historically believed to repel, contain, or harm ghosts, fairies, witches, and other malevolent supernatural creatures. This belief continued into later superstitions in a number of forms:

  • Nailing an iron horseshoe to a door was said to repel evil spirits or later, to bring good luck.

  • Surrounding a cemetery with an iron fence was thought to contain the souls of the dead.

  • Burying an iron knife under the entrance to one’s home was alleged to keep witches from entering.

I can include all of that in the culture of the game world.

I rather fancied have magic based around rituals and ceremonies rather than whizz bang fireballs and magic missile spells. I was bumbling around wikipedia looking up magical ceremonies and I came across a name, Authur Edward Waite who was into some rather dark stuff back in the 1890s. As it happens there are two of his books on Project Gutenberg. I did a quick Find on the html text for words that I would probably want to see in my magical rituals like ‘circle’, ‘demon’,  ‘Masonic’ and ‘evocation’ and they are all there aplenty. His book is hundreds of pages long so I am not going to read it but it is out of copyright so I will probably lift from it to add flavour and background. I don’t want to go and publish stuff that is potentially offensive so I will take the text into Word and then do a Find/Replaced to insert some made up words in place of anything that I do not feel that comfortable with.

One idea in Waite’s work is that Masons are completely innocent and not into anything dark at all, but within the Masonic hierarchy there is an inner church. I like that. It means that Murder Hobo PCs cannot just walk into a Masonic meeting and feel justified in slaughtering everyone.

So I think I have my rules and I think I have my setting.

I think I really should read the Fudge rules in a bit more detail before bending them but I now have enough to start with. If I go quiet for a few days then it is because I am reading rulebooks!

Oh, yes, the image at the top of this post is from Waite’s treatise on Alchemy which just goes to show that there are some odd people about!

I have been blogging about Rolemaster for the past few years. When I am not blogging I run the Rolemaster Fanzine and create adventure seeds and generic game supplements under the heading of PPM Games. You can check them out on RPGnow. My pet project is my d6 game 3Deep, now in its second edition.

9 comments

comments user
Todd

I like where you’re going with this. It’s almost exactly a setting that I’ve been trying to wrap my own head around for years. I especially like the justification for using melee weapons instead of guns. And I totally agree on the magic style as well. I’m really quite sick of high magic, fireball-slinging wizardry.

    comments user
    Peter R.

    Oh, I totally agree about the high magic. It sometimes feels like as soon as there are fireballs and lightning bolts then you are playing D&D just under a different guise.

    For a game I have just a month to nail down a modern day setting is always going to be easier. In addition using the Masons as a player in the adventure background is an easy to accept scenario.

    The hard bit is to now make the game really engaging so it is not just a lazy interpretation.

comments user
egdcltd

Steel-jacketed bullets would probably work. I don’t know how easy those would be to get, other than really difficult in the UK.

    comments user
    Peter R.

    Maybe it is the manufacting process or maybe there is insufficient iron in a steel jacket bullet but they will not work on demons. It could also be because I don’t want the PCs carrying Uzi 9mms to take out demons.

      comments user
      egdcltd

      Or perhaps iron weapons only properly work if they are wielded by a conscious, intelligent being and as bullets are not actually held by the wielder once they leave the gun, they do not qualify.

        comments user
        Peter R.

        I was thinking about building the effect into the weapon manufacturing process. Do you remember the daggers from the Omen movies?

          comments user
          egdcltd

          To a degree. So, you could have weapons that need special forging/enchanting that need wielding by a living user.

      comments user
      Todd

      Steel jacketed bullets are pretty uncommon as it is. But any jacketed bullet is, for all intents and purposes, an armor-piercing round and has a tendency to do less damage overall to the target as it passes straight through anything made of soft, squishy stuff without expanding.

        comments user
        Peter R.

        That is another good reason why steel jacket bullet won’t work. Thanks Todd.