Lost Kingdoms Campaign Setting

Michael Garcia released another freebie over at Quick & Dirty Games. This time it’s a complete campaign setting called “Lost Kingdoms”. The 8-paged PDF is licensed under a Creative Commons license and was intended to be used as a campaign template for a sandbox campaign.

nce upon a time, adventurers would embark out to explore new places and make a name for themselves. But this doesn’t seem to be the case any more. It seams that recently all adventures are written the assumption that epic world changing events are required to have a good time. O
This is NOT one of those settings. This is my attempt to bring back the good old days of adventuring for the sake of adventuring. No plot hooks requiring intricate weaves of politics and social economics. This is about having fun and fun shouldn’t require hours of prep
If you are looking for a setting with detailed trade routes of turnip farmers this is not for you. If you are looking for an area of recently undiscovered land and ancient dungeons that are just there, without any real explanation, then this is for you.
The Lost Kingdoms is more of a campaign template than a campaign setting. No additional world building should be required to begin quests for fortune and glory. It could be placed into any pre-established world if it becomes important for the campaign to have a sense of history. A very limited history and local civilized are will be provided and will probably be more than adequate. If geographical borders and world spanning travel are required, then you are probably not playing this how it was intended.

Lost KingdomsOnce upon a time, adventurers would embark out to explore new places and make a name for themselves. But this doesn’t seem to be the case any more. It seams that recently all adventures are written the assumption that epic world changing events are required to have a good time.

This is NOT one of those settings. This is my attempt to bring back the good old days of adventuring for the sake of adventuring. No plot hooks requiring intricate weaves of politics and social economics. This is about having fun and fun shouldn’t require hours of prep

If you are looking for a setting with detailed trade routes of turnip farmers this is not for you. If you are looking for an area of recently undiscovered land and ancient dungeons that are just there, without any real explanation, then this is for you.

The Lost Kingdoms is more of a campaign template than a campaign setting. No additional world building should be required to begin quests for fortune and glory. It could be placed into any pre-established world if it becomes important for the campaign to have a sense of history. A very limited history and local civilized are will be provided and will probably be more than adequate. If geographical borders and world spanning travel are required, then you are probably not playing this how it was intended.

You can download the complete document from the Quick & Dirty Games freebies page.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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