Gears is not dead yet
Some of you may still remember that I was working on another RPG project earlier this year, called Gears. In June I decided to put Gears on a backburner and focused more on Warrior, Rogue & Mage. I had put too much pressure on myself and Gears wasn’t really turning out the way I wanted to.
Some days ago, I looked at what I’ve written months ago and started thinking about what I want to change and what I want to keep. The 3d6 roll-under dice mechanic will be mostly unchanged, but the degree of success/failure will play a larger role than before especially when it comes to combat and weapon damage. I’ve also overhauled the skill system. The skill ladder is still there but I made some tweaks. The talent system in Gears will be close to what you’ve seen in WR&M. I also love the Fate points from WR&M, so expect to see something similar in Gears, too.
Overall Gears will still be rules-light but it will definitely more crunchy than WR&M. I have some great ideas for character creation but I don’t want to spill the beans right now. But rest assured that Gears is not dead yet!
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