Alternate Character Creation Rules For Cepheus

Traveller (and Cepheus for that matter) are (in)famous for their character creation. Being able to die during character creation is one of the quirks for which we love that game. But there are times when you want to create a character exactly how you envisioned them. Here are my ideas on how to houserule character creation:

  1. Instead of rolling for your six characteristics distribute 42 (or probably 45 to 50 points for a more heroic game) among Strength, Dexterity, Endurance, Intelligence, Education, and Social Standing. No characteristic may be higher than 15.
  2. Pick your career, there’s no qualification roll needed, but you have to fulfill the requirements.
  3. Instead of rolling on the skill tables you may pick which skill you want learn or raise.
  4. Advancement is a bit tricky. With Referee approval variations are possible, but personally I’d limit Advancement to once per two terms of service. Otherwise you’ll end up with a party of Admirals, Generals, and the like.
  5. Re-enlistment is automatic and there are no survival rolls. With Referee approval you may switch careers.
  6. The maximum number of terms is still 7.
  7. Players are allowed to pick their benefits from the table, but you can’t choose the same benefit twice without GM approval.

There’s a high risk that characters created in such a way are extremely skilled and well-off. I recommend that players and referees work together to build somewhat balanced and fun characters. And if everything else fails, you can still return to the old random generation method.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.