RPG a Day 2026 – Day 12: Loss
Welcome to Day 12 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 12 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 11 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 10 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 9 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 8 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 7 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 6 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 5 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 4 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 3 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 2 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Welcome to Day 1 of #RPGaDay2026. As I explained in my Day 0 post, I’ll be creating NPCs based on the day’s prompts and the week and day modifiers presented in the infographic...
Hello everyone! Welcome back to the yearly tradition of RPG a Day, this time for 2026. Quick recap for the uninitiated: RPG a Day is a social media event started by David F....
By 2007, I had been playing at Sammy’s house for about two years. We were deep into my second D&D 3.5 run, having just wrapped a Tri-Stat dX sci-fi game—set in the same...
Preamble: This post is closely tied to a post I wrote during RPG a Day this year, for day 21, Unexpected. It inspired me to dig deeper into adventures I’ve run as a...
Next to last post for RPG a Day 2025, and the prompt for today is Experience. So, allow me to discuss the experience mechanic in role-playing games, albeit somewhat incoherently, just some random...
Surprise! Earlier in the month, I missed two days, and I quickly remedied the situation and posted the Day 9 post two days late. And now, 19 days late, here is the post...
RPG a Day 2025 has been a great year! For today’s prompt, Connect, I’ll talk about the connections I’ve made participating in the initiative this year. For 2025, I’ve been writing a daily...
Suspense can be particularly challenging to convey effectively in a tabletop RPG. It requires the right mix of player buy-in, effective GM presentation, and a collaboration between all parties. Today’s topic for RPG...
Tactic, that’s the prompt for today on Day 27 of RPG a Day 2015. A tactic is, according to Merriam-Webster, “a device for accomplishing an end”, and Google, using Oxford’s results, says, “an...