Sci-Fi Fridays! Wanderers of the Outlands Part XV

Week 15… I’ve written a lot for my sci-fi Savage Worlds campaign, as these Sci-Fi Fridays! post prove. This time around the information is immediately relevant to the players. This is the rest crew of the ship they’ll be traveling on. I wanted to have a ship as a base of operations because it serves three purposes, first it facilitates travel to different worlds, something I think will benefit this campaign; second it is safe place where the characters can rest between adventures, but it has all sorts of adventure opportunities, like providing upkeep, getting supplies, etc. And lastly, it unifies the players; it is a reason for them to be together if they are the crew of a ship. On the flipside I did not want a single player to be the owner, or even to burden them with a debt of starship proportions. The solution was, they are the crew of the ship, and they have a salary and get a percentage of the earnings. With the exception of one character, who’ll be a passenger, all others are part of the crew of the Exeter.

As I mentioned in last week’s post, the ship we’ll be using is from a Future Armada product by 0ht: art and technology. They produce the excellent Future Armada and Armada Codex series. They give you a ship’s layout as well as a description of the ship and crew. Future Armada has d20 based statistics, but they are so simple that converting them to other systems (as I did for Savage Worlds) is really easy. Armada Codex has generic rules for the ships. They also include high quality maps that allow you to use the ships with miniatures.

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Atomic Robo RPG is now available for preorder!

Yesterday Evil Hat Productions finally made the Atomic Robo Roleplaying Game available for preorder! The preorder deal contains the printed book as well as the PDF. And the best is that while you have to wait for the book a bit longer, they’ll send you the PDF immediately!


Luckily this preorder deal is not exclusive to the Evil Hat store, but Bits & Mortar stores can offer it as well. I just got my preorder from my favorite German online shop: Sphärenmeisters Spiele.

I have already leafed through the PDF and it’s as great as I hoped it would be. I can’t wait to give it a try!

Fate Accelerated Idea: Ultima

When I was younger I was a huge fan of the Ultima CRPG series. Ultima VI was my first Ultima and I played it for months. Up to this day it’s probably my favorite title in the series, while Ultima VII is a close second. Over the years I made several attempts to run an Ultima game as a pen & paper roleplaying game, I even wrote a complete RPG from scratch back then. But for several reasons these projects never reached the early development stages.

While I was thinking about what games one could run using Evil Hat’s Fate Accelerated, my old Ultima projects came to mind. And then I had an interesting idea. Could you replace FAE’s Approaches with Ultima’s Eight Virtues?

In Ultima VI the player character becomes the Avatar, who is the embodiment of the virtues of honesty, compassion, valor, justice, sacrifice, honor, spirtuality and humility. These virtues where also tied to certain character classes in the older Ultima games. Mages were dedicated to honesty, Paladins to honor, Tinkers to sacrifice, and so on.


The idea of using the virtues directly as approaches/skills has a certain charm, but alas it’s not without its own share of problems. I can easily see a character using valor when valiantly confronting a foe with sword in hand, but when do you actually use the sacrifice approach? Or how do you use honesty?

In the end it might actually be easier to keep the standard Approaches. Perhaps the virtues could play a greater role during character creation. One Aspect could actually be a favored virtue. A mage character might rely more on honesty than a bard for example.

At this moment I have no concrete plans for a Ultima game, but I love to throw ideas around. Thinking what you could do with the games you have at your disposal is half the fun. Overall I think Fate Core (or Fate Accelerated) would make a perfect fit for an Ultima game. For me the focus (of the later games) was more on the characters, their stories, and the philosophy surrounding the Eight Virtues and what they meant for the people, than killing monsters and taking their stuff. And that’s a kind of gameplay that’s perfectly supported by Fate.

What do you think of my idea? Would you play a game based on the Ultima series using Fate Accelerated. Do you believe the Virtues as Approaches concept might work? Please share your thoughs below!