A while ago I read about the new Endless Quest books by Candlewick Press. They have been written by Matt Forbeck, are set into the Forgotten Realms, and in each book you can follow the adventures of a wizard, fighter, rogue, and cleric respectively in a “choose your own adventure” style. The reviews I’ve read are mostly positive.
But there’s one aspect that utterly surprised me: Endless Quest doesn’t use any random elements like combat, dice rolling, etc. but everything that happens is based on your choices. This might make it easier to tell a great story, but it is – at least in my opinion – a missed opportunity.
These books would have been perfect to introduce new players to D&D. Sure, they can already do that, since they are based on currently available D&D campaigns, but wouldn’t it be better, if they also introduced interested readers in a couple of D&D’s basic concepts? I could easily see a gamebook using a simplified version of the D&D mechanics. Adding random elements would perhaps also add to the replayability (or is it rereadability in this case?) of the books.
But aside from this minor gripe I am glad that this kind of adventure game books is making a comeback. I enjoyed them tremendously back in the day. I still have fond memories of playing the classics like Joe Dever’s Lone Wolf series, or Steve Jackson’s Starship Traveller. Recently I acquired a copy of the first book in the Fabled Lands series which I have heard good things about.
What are your thoughts on the matter? Have you actually read one of these new books and how did you like them? Did you miss random elements or do you think it’s great as it is? Please share your comments below!
Stargazer’s World is first and foremost a roleplaying games blog, but that doesn’t mean we can’t cover board or tabletop miniature games from time to time. One game I am very excited about is Modiphius’ Fallout Wasteland Warfare. It’s an exciting Fallout miniature game which can be played cooperatively, competitively and even solo. Since I am a huge fan of the Fallout franchise, I reached out to Modiphius and asked if James Sheahan, designer of the game, was willing to answer a few questions for us. Luckily he agreed. Before delving right into the interview I want to thank James for taking his time to answer my questions!
Stargazer: Thanks again for taking your time and answer our questions. Before we talk about Fallout Wasteland Warfare, let’s talk about you. Who is James Sheahan?
James: My pleasure, Michael. I worked in video games for 10 years and then as a consultant/freelancer game designer for the last 12 years working for games companies, global ad agencies, Google and others. Like most of us, I have played board games, RPGs, wargames and video games since I was young, and I love film and fiction too. I actually didn’t start out in games as a designer, but I worked my work across into design as that was my main passion. I have been very fortunate to have had a very varied experience – some of it, even I can’t quite believe.
¡We are here! At the end of #RPGaDay2018… This last week was incredibly busy for me. Work, work, work! Mind you I love my job. I’m lucky to do something I love, but still, it was too much, and I could not record the last few videos. Now, with just a few minutes before august 2018 ends in Puerto Rico, I’m sharing my final video. I’m answering the last few questions/prompts, which are:
This one is dedicated to all my players, past and present, currently Naida, José, Carlos, Raúl, Fernando and Luis.
Day 29 – Share a friendship you have because of RPGs.
This one is dedicated to my dear, dear friend Michael Wolf, aka Stargazer!
Day 30 – Share something you learned about playing your character.
Day 31 – Share why you take part in RPGaDAY.
The video in English:
The video in Spanish:
Excuse the shaky cam and the background noise. I just recorded the video on my phone. It has been an amazing ride, thank you all for reading, subscribing to my YouTube Channel, and your kind words. I hope to keep posting more frequently (Haven’t I said this before?), I’m on board for next year!
Big thanks to David F. Chapman’s for his efforts and to everyone who participated in #RPGaDay this year.
A Roleplaying Games blog
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