After taking an extensive break over the holidays I am back at work. This is also a good opportunity to give you an update what I have been up to lately. Without further ado, let’s get started…
Forbidden Lands and Shipping Woes
In December Fria Ligan’s latest roleplaying game called Forbidden Lands was finally ready for shipping. It’s a sandbox fantasy roleplaying game which I backed on Kickstarter in 2017. When the game finally was done it was already a bit delayed but that’s something you get used to when you regularly support projects on Kickstarter.
Sometimes things don’t work as planned. Unfortunately, the shipping of the Forbidden Lands boxed sets quickly turned into a total disaster. Backers started to get grumpy when it turned out that the books and boxed sets were already done, but the distributor had to delay shipping because of another Kickstarter fulfilment. Continue reading Happy New Year–Plans for 2019 and A Look Back→
A while ago I read about the new Endless Quest books by Candlewick Press. They have been written by Matt Forbeck, are set into the Forgotten Realms, and in each book you can follow the adventures of a wizard, fighter, rogue, and cleric respectively in a “choose your own adventure” style. The reviews I’ve read are mostly positive.
But there’s one aspect that utterly surprised me: Endless Quest doesn’t use any random elements like combat, dice rolling, etc. but everything that happens is based on your choices. This might make it easier to tell a great story, but it is – at least in my opinion – a missed opportunity.
These books would have been perfect to introduce new players to D&D. Sure, they can already do that, since they are based on currently available D&D campaigns, but wouldn’t it be better, if they also introduced interested readers in a couple of D&D’s basic concepts? I could easily see a gamebook using a simplified version of the D&D mechanics. Adding random elements would perhaps also add to the replayability (or is it rereadability in this case?) of the books.
But aside from this minor gripe I am glad that this kind of adventure game books is making a comeback. I enjoyed them tremendously back in the day. I still have fond memories of playing the classics like Joe Dever’s Lone Wolf series, or Steve Jackson’s Starship Traveller. Recently I acquired a copy of the first book in the Fabled Lands series which I have heard good things about.
What are your thoughts on the matter? Have you actually read one of these new books and how did you like them? Did you miss random elements or do you think it’s great as it is? Please share your comments below!
Stargazer’s World is first and foremost a roleplaying games blog, but that doesn’t mean we can’t cover board or tabletop miniature games from time to time. One game I am very excited about is Modiphius’ Fallout Wasteland Warfare. It’s an exciting Fallout miniature game which can be played cooperatively, competitively and even solo. Since I am a huge fan of the Fallout franchise, I reached out to Modiphius and asked if James Sheahan, designer of the game, was willing to answer a few questions for us. Luckily he agreed. Before delving right into the interview I want to thank James for taking his time to answer my questions!
Stargazer: Thanks again for taking your time and answer our questions. Before we talk about Fallout Wasteland Warfare, let’s talk about you. Who is James Sheahan?
James: My pleasure, Michael. I worked in video games for 10 years and then as a consultant/freelancer game designer for the last 12 years working for games companies, global ad agencies, Google and others. Like most of us, I have played board games, RPGs, wargames and video games since I was young, and I love film and fiction too. I actually didn’t start out in games as a designer, but I worked my work across into design as that was my main passion. I have been very fortunate to have had a very varied experience – some of it, even I can’t quite believe.
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