Stargazer’s World is first and foremost a roleplaying games blog, but that doesn’t mean we can’t cover board or tabletop miniature games from time to time. One game I am very excited about is Modiphius’ Fallout Wasteland Warfare. It’s an exciting Fallout miniature game which can be played cooperatively, competitively and even solo. Since I am a huge fan of the Fallout franchise, I reached out to Modiphius and asked if James Sheahan, designer of the game, was willing to answer a few questions for us. Luckily he agreed. Before delving right into the interview I want to thank James for taking his time to answer my questions!
Stargazer: Thanks again for taking your time and answer our questions. Before we talk about Fallout Wasteland Warfare, let’s talk about you. Who is James Sheahan?
James: My pleasure, Michael. I worked in video games for 10 years and then as a consultant/freelancer game designer for the last 12 years working for games companies, global ad agencies, Google and others. Like most of us, I have played board games, RPGs, wargames and video games since I was young, and I love film and fiction too. I actually didn’t start out in games as a designer, but I worked my work across into design as that was my main passion. I have been very fortunate to have had a very varied experience – some of it, even I can’t quite believe.
Stargazer: Can you tell us a bit about how the idea for a Fallout miniatures game was formed? What problems arose during development? Feel free to share any interesting anecdotes – we love those! Continue reading Fallout Wasteland Warfare Q&A with Designer James Sheahan
I read an article this week about the rising popularity of European and particularly German board games, the so-called Eurogame.
The core difference apparently between American and German games in the past 50 years has been that American games have been centred on conflict, think Risk, Axis & Allies, Star Fleet Battles, and Victory in the Pacific. Germany for obvious reasons was not so big on these conflict-centric games but favoured games based around construction and building things up like communities (Settlers of Catan), farms (Agricola) or businesses (Power Grid).
So this article, linked below, was interesting but it also struck a bell with other things I have been reading. Fria Ligan are Swedish but there is much emphasis in Mutant:Year Zero on the collaborative building of the Ark.
Another Euro/American difference is that American games tend to eliminate players as the game progresses but Eurogames keep people involved right to the end. Tales from the Loop is build from the ground up with the presumption that the kids will not stand and fight, and die, but run away and find a different route or solution.
It may be just my perception but start up times seem to be faster in the European games. The original Iron Crown Enterprises (Rolemaster/MERP) was an American publisher and Rolemaster must have one of the most complex character creation processes known to man. In contrast the Fria Ligan way is very fast and light but at the same time construct characters using a detailed skill system created by player choice.
Maybe it is just my perception but is there a move towards role playing games being more accessible and less confrontational? Mind you, the high lights of my gaming life at totally hack and slash so who am I to tell?
Here is the original article, which is very interesting.
While I am still enjoying a few days off from work (and blogging) I thought it would be nice to wish you all a happy new year. I hope you had pleasant and not too stressful holidays and survived the translation from 2017 to 2018 without any troubles. My wife and I were celebrating with friends and played the brand-new Fallout board game on New Year’s Eve which I might write about in the near future.
Holiday reading material
As some of you might have noticed I am currently reading Fantasy Flight Games’ newest RPG called Genesys. It’s basically the system they’ve created for their line of Star Wars RPGs. It a generic system which currently supports the Fantasy, Weird Wars, Steampunk, Science Fiction, Space Opera and Modern Age genres. Example settings are included and there are rules for creating your own settings including new skills, new items, new adversaries, et cetera. To my surprise the core rulebook includes everything you need to play, so no splat books are needed if you want to run games in your homebrew settings.
Ending my break from GMing
Although I have ran two game sessions over the last few weeks my gamemastering break is still in full effect. Being a player for most of the time has been pretty relaxing, but I am itching for starting a new game soon. Genesys looks pretty interesting, but I am also looking forward to try out Stars Without Numbers Revised which I backed on Kickstarter last year. But before making any concrete plans I want to get a print copy. Unfortunately I spent too much money in the latest Steam sale, so SWN will have to wait.
So what’s new with you folks? Feel free to share your stories in the comment section below!