Gaming on the cheap – 2013 Edition (Part 1/2)
”Roleplaying games can be an expensive hobby, especially when you are the game master.” With these words I started a post in 2009 called “Gaming on the cheap” and it’s still true. But...
”Roleplaying games can be an expensive hobby, especially when you are the game master.” With these words I started a post in 2009 called “Gaming on the cheap” and it’s still true. But...
2012 has been a great year for the blog. According to the stats plugin I use the blog has been viewed about 260,000 times last year. This is quite amazing in my opinion....
We’re back! After taking a well-deserved break Stargazer’s World is back in business. I want to start the new year by wishing you all a happy new year 2013. I also want to...
The end of the world year is almost upon us and I decided to take a break from blogging during my holiday. My creative batteries are almost empty and I want to use...
Over the last couple of years I have regularly meet with my gaming group on New Year’s Eve to play a one-shot game – usually something from the horror genre like Call of...
Yesterday Google started to roll out a new feature for Google+ called Communities. Communities are basically what groups are in other social networks like Facebook or Ning. I thought it could be nice...
When it comes to soundtracks for pen & paper roleplaying games my favorite composer is definitely James Semple. He and his team have created several awesome soundtracks for Pelgrane Press’ series of GUMSHOE...
Even though I haven’t played it that often I am a big fan of the Fate system. It took me quite a while to wrap my head around the Fate rules but when...
The progress on Galaxy Rising has been slowed down a bit in the last few days. The fact that I suffer from bad lower back pain for since Monday didn’t really help with...
The National Game Design Month ends in a couple of days and I fear I will not be able to fulfill one of the requirements set by Nathan Russell when he conceived the...
In the last post I revealed a few details about the rules system (which I dubbed Galaxy Core). One aspect I was not really happy with were Hooks. Yesterday I remembered that I...
Yesterday I spent several hours to work on the layout of my NaGa DeMon project Galaxy Rising. It’s already November 21 and when I want to get the game to a playable state,...
Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower than I anticipated. Luckily it hasn’t come to a total standstill yet. Today I actually managed to finish...
Eloy Lasanta of Third Eye Games recently me told me about the Kickstarter project he’s running right now. Together with Chris Lewis Carter who created the Camp Myth series, he’s trying to raise...
A couple of days ago I wrote down a few notes on how FTL travel and communication is supposed to work in my Galaxy Rising game. I haven’t decided yet, how fast you...
Today I want to share my notes about the League with you. The League The League of Free Worlds was formed shortly after discovery of the Slipstream drive and the first contact with...
One important part of any game design is coming up with fitting terms, names, et cetera. Alas I have to admit I am really bad at this aspect of game design. I have...