NaGa DeMon: The final days
The National Game Design Month ends in a couple of days and I fear I…
NaGa DeMon: Ch-Ch-Ch-Ch-Changes
In the last post I revealed a few details about the rules system (which I…
NaGa Demon: A look at the layout
Yesterday I spent several hours to work on the layout of my NaGa DeMon project…
NaGa DeMon: A question of character
Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower…
The Kobold, the Quarterly and the Contest!
Fall is upon us (well those of us living in the northern hemisphere at least)!…
Kickstarter: Camp Myth: The RPG
Eloy Lasanta of Third Eye Games recently me told me about the Kickstarter project he’s…
NaGa DeMon: The Slipstream Drive
A couple of days ago I wrote down a few notes on how FTL travel…
NaGa DeMon: The League
Today I want to share my notes about the League with you. The League The…
NaGa DeMon: What’s In a Name?
One important part of any game design is coming up with fitting terms, names, et…
Review: ACHTUNG! Cthulhu – Three Kings
The possibility of links between the Nazis and the occult have been a topic of…
NaGa DeMon: The first step is always the hardest
Sometimes it’s really hard to come up with a good idea if you need one.…