FTL and Setting Design
As I am currently working on my own settings for use with Traveller or the Cepheus Engine, I’ve thought about faster-than-light (FTL) travel and its influence on the setting. A setting without FTL...
As I am currently working on my own settings for use with Traveller or the Cepheus Engine, I’ve thought about faster-than-light (FTL) travel and its influence on the setting. A setting without FTL...
About two and a half years ago I wrote a simple Python script which generates subsectors for me in the Cepheus Engine format. Why? Because I find rolling up a full subsector by...
One of my favorite sourcebooks for Traveller and the Cepheus System is definitely Stellagama Publishing’s Near Space. It’s a small booklet containing maps and stats for the stellar systems in the vicinity of...
First and foremost the Cepheus Engine like the game it tries to emulate, Traveller, are science fiction roleplaying games. But instead of being limited to just sci-fi adventure stories, could Cepheus handle games...
Traveller (and Cepheus for that matter) are (in)famous for their character creation. Being able to die during character creation is one of the quirks for which we love that game. But there are...
Yesterday I have put some more thought into my planned Traveller universe. The idea of using the Spinward Marches as a canvas for my … well … ideas. I also reached out to...
My relationship to Traveller is … complicated. Classic Traveller was the first tabletop RPG I bought, but I was never really comfortable with its rules. I skipped MegaTraveller and eventually got Traveller New...
Way before I even knew what tabletop roleplaying games were, I was a fan of computer roleplaying games. But unfortunately modern CRPGs often seem to miss something. In the games of my youth,...
Into the Odd is one of the most unique and creative games I’ve played in the last years. It’s a weird mix between an ultra-light D&D clone and a unique, weird science meets...
Over the years I’ve posted a lot of GM advice here on the blog. I’ve also shared tips on how to be a better player. Unfortunately I sometimes get the impression that I...