I guess Monday is a good day for off-topic posts. But what I am about to share with you, is just too awesome. I recently stumbled upon a web series called “Kestrel Investigates” about a British paranormal investigator called Agravain Kestrel and his elusive cameraman Mike. At first glance it might look like just another shaky paranormal investigation video blog on YouTube, but instead it’s a very British satire of the genre. In my opinion it’s brilliant!
Two series have been released at this point, and series three is currently being worked on. I have enjoyed every single episode tremendously and I can’t wait to see how the story of Agravain and Mike continues after the cliffhanger ending of the second series!
And to give this post some RPG-related spin, you can watch it as inspiration for the “The Unexplained” tabletop RPG. You can check out my review of said game here.
Yes, I know. This is a tabletop roleplaying game blog, not a computer game one. But it’s also still my personal blog, so I guess a small detour from our regular content is in order.
Minecraft is a game that I started playing pretty early. I guess it was still in an alpha phase back in the day. The game was simple but allowed for a lot of creativity. The survival aspects added a sense of urgency and danger to the game and eventually the game also got a proper ending with “The End”.
But Minecraft became much more interesting for me with mods. Nowadays there are countless mods for single and multiplayer. Mods that add creatures, new machines, new mechanics, different world generation, and much, much more. These days I prefer to turn Minecraft into a more peaceful, constructive experience by playing modpacks focusing on technology and machines.
Instead of being a survival game, Minecraft becomes a game about building machines and complex logistical systems. My wife for example is more interested in building cool houses and creating elaborate farms, so we recently decided to build a modpack suited for both our play styles (and there’s also a small side project more focused on technology). I also started a dedicated blog about my Minecraft shenanigans. If you’re interested to learn more, I recommend you check it out.
So why Minecraft? And why now? Minecraft helps me to be creative. I can easily create things in game. A lot of the gameplay is about building stuff after all. Other creative endeavors of mine weren’t so successful lately, so this is definitely a good thing.
It’s no secret that I love everything Free League Publishing (aka Fria Ligan) has released so far. Mutant: Year Zero (see my review here) is definitely my favorite game at the monent (including its spin-offs GenLab Alpha, Mechatron, and Elysium). So it’s no surprise that I am very excited about their upcoming official Alien RPG. Yes, you read that correctly. We’re talking about a tabletop roleplaying game based on the Alien franchise first created by Ridley Scott and Dan O’Bannon back in the late ‘70s.
Roleplaying Where No One Can Hear You Scream Their official website already showcases some of the artwork from the upcoming book (which will come out this year!) and gives a few details on the setting and rules. The artwork is – as expected from a Free League game utterly gorgeous. I’ve included a few pieces into this article.
The Alien RPG will be using Free League’s proven Mutant engine. It’s a quite simple pool-based system, which tends to be quite deadly in most of its incarnations. I think it’s a perfect fit for the Alien RPG.
The setting of the Alien RPG will be the 2183, three years after the destruction of Hadley’s Hope on LV-426 and the closing of the prison on Fiorina 161. So it’s set after the events of Alien, Aliens, and Alien 3. I don’t know if the “prequels” Prometheus and Alien: Covenant will be considered canon, or if the events depicted in those movies will affect the game universe in any way.
In my opinion Free League is perfectly suited to pull this off. They have great production values, which is key especially with expensive licenses. Don’t get me started on some of the stuff Mongoose produced during the d20 craze. Their Mutant engine is easy to learn, has enough moving parts to keep you interested for quite a while, and supports the style of gameplay an Alien RPG needs. Life in space is cheap, and no one will hear you scream – especially when all dies come up as 1s. Last but not least they have experience with pseudo-historic setting (like Tales from the Loop). Sure, Alien is not set in the 1980s, but it has a certain late ‘70s/early ‘80s feel, you just have to get right. I am confident they’ll release the Alien RPG we always wanted.
A Roleplaying Games blog
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