What about The Ruins Perilous? A review…
Rite Publishing has recently unveiled a new Patronage Project, The Ruins Perilous for the Pathfinder RPG. I received the first two rooms for review and here are my thoughts. The model they are...
Rite Publishing has recently unveiled a new Patronage Project, The Ruins Perilous for the Pathfinder RPG. I received the first two rooms for review and here are my thoughts. The model they are...
One of the ways to flesh out and develop your world is to look at it through the eyes of the people living there. If you are playing your world as you build...
Rejoice Pathfinder fans! A new playtest had been given unto us to try out, this time around for the upcoming Ultimate Combat book. It’s an 18 page preview of three new alternate classes...
After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom...
As a GM I love the horror genre. I think I have some talent for setting up a creepy atmosphere on the gaming table and I love confronting my players with unsettling mysteries....
Attention: Slight rambling ahead, with a point to make about RPGs somewhere in there, you have been warned! I recently finished reading the Millennium Trilogy by Stieg Larsson (that’s the girl with the...
Recently I have posted about Open Design’s latest patronage project: Midgard! And while pondering if I should become patron myself, the plan to do an interview with the three designers formed in my...
There is something my mama always used to tell me, “There is nothing new under the sun.” It has been said before, but I will say it again. Steal EVERYTHING. I don’t mean...
This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey, an adventure for 4e D&D designed for characters ranging from levels 12-15. The adventure spans...
Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how...
I have been doing some extensive coverage of Gamma World this week on my blog, providing various thoughts on the game, and now it is time for, dum, dum, dum… my final review. ...
Last week I posted about my plans to run a Star Trek game sometime in the future. Focus of the campaign will be the adventures of the USS Daedalus (the first ship of...
Currently I am having a bad case of gamer ADD again. I start a gaming project, scrap it, think about running a game using system A, then I switch to system B while...
Over the past few weeks, on my blog, The Dump Stat, I have been taking a look at the Campaign Setting, Amethyst: Foundations, a new supplement produced by Dias Ex Machina and Goodman Games. Now, that...
Blue Hex and Stargazer Games are proud to announce the release of Resolute, Adventurer & Genius, a roleplaying game of pulp action and adventure written by Andrew Modro and Jason Cabral, with visual...
I want to advise going against both using micro and macro world building alone and actually combine both of these techniques into a happy middle ground.
Some of you probably know Mazes & Minotaurs the old-school game which is much younger than it claims and which is set into Mythica, which is a mythic version of ancient Greece. Today...