Character advancement the hard way
Back in the day, when we still played games like Warhammer Fantasy Roleplay 1st Edition, character advancement was more than just picking new skills and talents, or improving the stats. Often the characters...
Back in the day, when we still played games like Warhammer Fantasy Roleplay 1st Edition, character advancement was more than just picking new skills and talents, or improving the stats. Often the characters...
Today I want to take a little bit of a break from talking about creating your world and shift a little bit towards the actual use of that campaign setting for gaming (that...
This week’s Free Stuff is: DC Adventures Hero’s Handbook Errata Did you know that Green Ronin released Errata for the DC Adventures Hero’s Handbook? They did! Best of all it’s FREE! On The...
Warning: This post is a mixed bag, part reflection on my current campaign and the lessons I’ve learned from it, part an overview of recent sources of inspiration and sharing a handout I’ve...
One of the ways to flesh out and develop your world is to look at it through the eyes of the people living there. If you are playing your world as you build...
After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom...
Attention: Slight rambling ahead, with a point to make about RPGs somewhere in there, you have been warned! I recently finished reading the Millennium Trilogy by Stieg Larsson (that’s the girl with the...
There is something my mama always used to tell me, “There is nothing new under the sun.” It has been said before, but I will say it again. Steal EVERYTHING. I don’t mean...
Back again with another tip on using something from a newer game in an older one. One of the biggest problems in most games has to be how the party got together and how...
I want to advise going against both using micro and macro world building alone and actually combine both of these techniques into a happy middle ground.
There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an...
Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going...
One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange. The differences don’t have to be...
With such a convoluted title to this post, I better make some sense out of this! What is this post? First and foremost a review of the GameMastery Plot Twist Cards… What are...
Last time, we talked about making sure to keep it at least a little bit “old school” when it comes to world building by never leaving your handy notebook behind. Today, we are...
This past weekend I began a new campaign. We reached a natural lull in the ongoing Pathfinder RPG campaign, which has run for 65 (almost) weekly sessions and decided to put the game...
So, you have officially decided that you are no longer satisfied with the many worlds that exist for role-playing and that you want to build your own. OK. Your world building journey begins...