Preview: Space 1889 – Red Sands
Almost exactly one year ago, Pinnacle Entertainment Group announced Space 1889: Red Sands, a Savage Worlds campaign setting based on the classic Victorian SF roleplaying game. I already own a copy of Heliograph’s...
Almost exactly one year ago, Pinnacle Entertainment Group announced Space 1889: Red Sands, a Savage Worlds campaign setting based on the classic Victorian SF roleplaying game. I already own a copy of Heliograph’s...
You might remember my recent review about Reality Blurs’ new old-school fantasy adventure “A Keg for Dragon”. Yesterday they released a couple of pregenerated characters that you can use for that adventure or...
Old School Fantasy #1: “A Keg for Dragon” is the latest adventure from Reality Blurs for Savage Worlds. I am a big fan of Savage Worlds but I never ran any classic fantasy...
So, this is the last part of my look back at 2009. I won’t bore you with stories from the past from now on, because we live in the future now! 😉 Thanks...
Inspired by Triple Ace Games’ cyberpunk rules I would love to write a Cyberpunk setting of my own, but alas I can’t decide what kind of setting I would prefer. First off, there’s...
In October Triple Ace Games released a free cyberpunk rules supplement for Savage Worlds that is intended to be used with their “Daring Tales of the Sprawls” adventure line. But from what I’ve...
I am a very lazy when it comes to preparing roleplaying sessions. When other GMs plan and prepare for weeks I usually make some preparations just mere hours before I start running a...
The Savage Worlds game is not only known for its fast, furious and fun game play but also for the unique settings. Some of those settings may look quite ordinary on the first...
It has really been a busy week and as you may have noticed I haven’t posted as regularly as usual. This lazy friday video post is featuring the latest episode of Game Geeks....
When you convert an existing campaign setting or game to the Savage Worlds rules you have “savaged” the setting. But there’s one important question: does it make sense to savage every setting? Savage...
As a follow-up to yesterday’s post I tried to come up with a Savage Worlds version of Agatha Heterodyne, the heroine from Kaja and Phil Foglio’s Girl Genius. Creating this character was actually...
This month’s blog carnival hosted by Mad Brew Labs is about Steampunk & Klokwerks. Steampunk is (as you probably know) one of my favourite genres and so it’s no surprise that I wanted...
Inspired by Berin Kinsman’s post “Why Savage Worlds is Heir to 3rd Edition” I am thinking about running an Eberron Campaign using Savage World rules. Some of you are probably asking why someone...
Recently I wrote about a new version of Space 1889 being worked on by the German publisher Uhrwerk Verlag. But this is not the only updated version of Space 1889 that is being...
Evil DM Productions, an indie game design studio, has announced two new settings for use with the Savage Worlds rules. The first setting “Legends of Steel” will be a sword and sorcery setting:...
The last time I wrote about Asecia I planned to use the FATE rules and I decided against non-human races. But in the end things always turn out differently than planned. My current...
I have seen a lot GM screens in my roleplaying times and most of them were either not too sturdy or the information printed on the GM’s side was only partially useful. One...