All Wrapped Up: My World Building Wrap-Up Post
So, since my world building series has now wrapped up, it seems appropriate to put together a little article linking to all of the posts in this series and provide you some links...
So, since my world building series has now wrapped up, it seems appropriate to put together a little article linking to all of the posts in this series and provide you some links...
Well, all good things have to come to an end. This will be my final post in this series on World Building. I think it has been a pretty fun ride. I hope...
I guess we’ve all had it. That time where you get frustrated with gaming, throw your arms up and say forget this, I’m not playing anymore… Especially if you’ve been playing for a...
Hey everyone, before I get into this weeks post, I wanted to go ahead and let everyone know that this month, the RPG Blog Carnival is up and running. The host for this...
Back in the day, when we still played games like Warhammer Fantasy Roleplay 1st Edition, character advancement was more than just picking new skills and talents, or improving the stats. Often the characters...
Warning: This post is a mixed bag, part reflection on my current campaign and the lessons I’ve learned from it, part an overview of recent sources of inspiration and sharing a handout I’ve...
After bashing NPCs on a previous post I think this time around I’ll show them some love. I won’t claim the advice I’m going to give is wholly original. It’s the collected wisdom...
Attention: Slight rambling ahead, with a point to make about RPGs somewhere in there, you have been warned! I recently finished reading the Millennium Trilogy by Stieg Larsson (that’s the girl with the...
I want to advise going against both using micro and macro world building alone and actually combine both of these techniques into a happy middle ground.
There is a lot of animosity between the old-school and new-school gaming groups. A lot of this I think is unnecessary. I mentioned briefly in my introduction that I am more of an...
Last week, I took a short break from this series because of travel and the holidays, but I am back this week to talk about the genre that your game world is going...
One of the most powerful ways to run a modern day horror campaign is to take the familiar and start blending in a little bit of strange. The differences don’t have to be...
Last time, we talked about making sure to keep it at least a little bit “old school” when it comes to world building by never leaving your handy notebook behind. Today, we are...
This past weekend I began a new campaign. We reached a natural lull in the ongoing Pathfinder RPG campaign, which has run for 65 (almost) weekly sessions and decided to put the game...
Have you said that in a game? For the longest time that was taboo in my games, but these days I’m willing to consider it. I’m not talking about Professor Jones per se,...
It’s hard. There I said it! What? No, no get your head out of the gutter. What I meant was saying no when people want to play at my table. And why should...
I recently read Superman: Earth One. “WAIT! This isn’t a comic book blog”, you say. I ask, bear with me for a minute I will get to my point. This reimagining/retelling of Superman’s...