Category Archives: Blogging

James Albert Smith Jr (1968–2019)

IMG_2092aOn April 10th James Smith known for his OSR blog Dreams of Mythic Fantasy passed away. I didn’t really know him, but I’ve read his blog from time to time. Regardless it always saddens me deeply when someone from our small community of RPG bloggers dies. My condolences go to his family and friends.

James’ family has set up an obituary page, where you can leave a tribute. If you want to support his family with the funeral costs, you can donate to their PayPal account.

Terrible Habits

Amongst other things I am an indie game developer and a hobbiest programmer. This means that I often find that if I cannot find just the right game or just the right gaming tool it is extremely tempting to create my own.

I really enjoy creating games and adventures. I really enjoy the challenge of learning new skills particularly when I am programming. Right now I am dabbling with Android programming using Java. I can write apps but the next thing I want to get to grips with is changing activities by swiping left or right.

So what has this to do with bad habits?

All of this stuff I do for fun. It costs me nothing to write a game, they are after all simply Word Documents until you decide to take things further. It costs nothing to code a phone app. They take time but they are fun so it is free entertainment.

The bad habit is procrastination. I was chatting with Michael recently, early November I think, and I said that  have a habit of writing blog posts when I am supposed to be doing other things. Well here I am again avoiding doing something that I will enjoy doing by writing blog posts.

So the thing I am avoiding is writing a adventure game book. I imagine that we have all read or played one of these at some point in the past. I started with Warlock of Firetop Mountain and I actually replayed the Sorcery! series last year when I was on holiday.

How I came to start on this journey is rather circuitous. We were talking on the Rolemaster forums about the target audience for the new edition of Rolemaster. Some people seemed think that a new version of Rolemaster would draw in new players from DnD. That is where the first players came from back in the early 1980s for the first edition of Rolemaster.

I tend to disagree. I can find no evidence that new games gain market share from the DnD following. It is more a case that people who play DnD may dabble with other games but tend to keep going back to DnD. If you ever have to change who you play with, because you have moved or your regular group broke up then it is a thousand times easier to find DnD players than any other system.

I was looking at my own habits and those of people I know who tend to play the widest variety of games. The common factor seems to be that we are always moving on. We pick up a game, play it for a while and then something else comes out and that takes our fancy so we pick that up and play that. The process is never ending. What this means for the smaller indie games producers is that although they may sell a couple of hundred copies of their game, the number of people in the market for follow on books is potentially very small. Take Zweihänder for example. I was looking at the Grim and Perilous Library today. The best selling third party supplement has sold less that 100 copies in four months and yet Zweihänder itself has sold something like 10,000 copies.

So it has been bubbling away in the back of my mind as to where do you get new players from.

Jump forward a few weeks and there was an indie game developer on MeWe who was rattling off his design criteria and one of them was to attract new players. I asked how was he intending to do that and the response was to make the game very close to DnD. I thought that those are not new players they are just new customers. A totally different thing. As part of that discussion it came out that one of  the perceived problems with introducing new players was ‘info dump’. Introducing a new setting, all the rules that make up an RPG, all the options for creating characters and so on. Some of these you can avoid by using pre-gen characters for new players. All the character generation choices are taken away and they get to see a model character and how it all hangs together before they have to create their own.

I then had my thought. A game book is a great way of introducing a a setting. You get all the words you need to describe the setting, key NPCs and set the tone. It is easy enough to create a cut down version of any rule set to fit in with the game but at the same time introduce a games core mechanic. At the end of a game book you can prompt people with the idea of limitless adventures if they upgrade to the full RPG version. Game books are a an ideal ‘gateway drug’ for RPGs and every game book reader that you convert into a role player is a completely new person introduced to the hobby.

The advantages don’t end there. A game book is free to create, just like any game it just takes time, creativity and effort. It is free to publish thanks to POD, Drivethrufiction and Amazon’s Direct Publishing.

People pay for books, so what I am seeing as an advert to hook people into buying games, other people are prepared to pay good money for. The average game books seems to be selling for about £4 (€5/$5).

Looking at the actual task of writing a game book at they are remarkably short. Tradition says they are 400 paragraphs long and the average paragraph is just 50 words. Some are much longer but they are balanced by “Your adventure ends here” when you die. 400×50 is just 20.000 words. Compared to a novel 20k words is pretty short, or manageable depending on your point of view.

The ‘direct route’ through a game book is typically 75 paragraphs  or about 4.000 words which feels quite doable. The rest is alternative routes, additional encounters and dead ends. This blog post is over 1.000 words and has only taken half an hour to produce.

So here I am I have a game book to write. If I get on with it I could write it in a matter of days. If I do write it I could earn a few pounds in sales, and then earn a few more pounds in selling copies of my own games and I will have introduced a few more people into the pleasure of role playing. A truly virtuous circle.

But what am I actually doing? I am writing a blog post about how I am avoiding doing what I am supposed to be doing to avoid the thing I am supposed to be doing.

Terrible habit isn’t it!

#RPGaDay2018 – Days 28 to 31: The Final Video!

¡We are here! At the end of #RPGaDay2018… This last week was incredibly busy for me. Work, work, work! Mind you I love my job. I’m lucky to do something I love, but still, it was too much, and I could not record the last few videos. Now, with just a few minutes before august 2018 ends in Puerto Rico, I’m sharing my final video. I’m answering the last few questions/prompts, which are:

Day 28 – Share whose inspiring gaming excellence you’re grateful for.

This one is dedicated to all my players, past and present, currently Naida, José, Carlos, Raúl, Fernando and Luis.

Day 29 – Share a friendship you have because of RPGs.

This one is dedicated to my dear, dear friend Michael Wolf, aka Stargazer!

Day 30 – Share something you learned about playing your character.

Day 31 – Share why you take part in RPGaDAY.

The video in English:

The video in Spanish:

Excuse the shaky cam and the background noise. I just recorded the video on my phone. It has been an amazing ride, thank you all for reading, subscribing to my YouTube Channel, and your kind words. I hope to keep posting more frequently (Haven’t I said this before?), I’m on board for next year!

Big thanks to David F. Chapman’s for his efforts and to everyone who participated in #RPGaDay this year.