Raising Azazel Fudge Character Creation
Character Creation Basics I will confess that creating this NagaDemon game has meant I have…
Demonic Fudge anyone?
I will not be posting a NagaDemon post every day, this is not an RPGaDay…
WR&M Pocket Edition–A few Thoughts
During this year’s NaGaDeMon I worked on two projects: rewriting Galaxy Core (I worked on…
NaGaDeMon: WR&M Pocket Edition
Over the last few days I have continued working on the project I dubbed WR&M…
NaGaDeMon: It’s Full Of Stars!
One thing which makes NaGaDeMon so hard for me is that I tend to read…
NaGaDeMon: So, what am I working on?
Yesterday I wrote that it was still a bit too early to talk about my…
It’s THIS time of the year again: NaGaDeMon!!!
November is a special month for all budding game designers. It’s the NaGaDeMon, the National…
A change of focus
Some of you may have noticed that I started to blog more regularly again, and…
NaGa DeMon: Another update
The progress on Galaxy Rising has been slowed down a bit in the last few…
NaGa DeMon: The final days
The National Game Design Month ends in a couple of days and I fear I…
NaGa DeMon: Ch-Ch-Ch-Ch-Changes
In the last post I revealed a few details about the rules system (which I…
NaGa Demon: A look at the layout
Yesterday I spent several hours to work on the layout of my NaGa DeMon project…
NaGa DeMon: A question of character
Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower…
NaGa DeMon: The Slipstream Drive
A couple of days ago I wrote down a few notes on how FTL travel…
NaGa DeMon: The League
Today I want to share my notes about the League with you. The League The…
NaGa DeMon: What’s In a Name?
One important part of any game design is coming up with fitting terms, names, et…