Interview with Marc Miller
If you are a fan of science fiction roleplaying games, then you probably know of Marc Miller. Back in the late 1970s he designed Traveller, which is without doubt one of the most well-loved...
If you are a fan of science fiction roleplaying games, then you probably know of Marc Miller. Back in the late 1970s he designed Traveller, which is without doubt one of the most well-loved...
I’ve talked about Alternity here in the blog before. Both Stargazer and myself are fans, and have posted about it numerous times. We even had an April’s Fool post back in 2011 about...
About a week ago I wrote about Greg Saunders’ Exilium Kickstarter. Since I was interested in learning more about his new game and the man himself, I asked him to answer a couple...
During the preparation of my upcoming Traveller campaign I realized something about Traveller: it’s different in one important aspect from most other roleplaying game. Characters don’t get new abilities over time. There’s no...
Hello dear reader… Fret not about the title, I’m not quitting this blog (even if by my infrequent posting some of you suspected I already did), Michael is not getting rid of me...
My first contact with Conan the Cimmerian was the 1982 movie “Conan the Barbarian”. It might not be the best movie ever and not very close to the Conan from Robert E. Howard’s...
So, I’m jumping on the blog’s Traveller bandwagon! About three months too late… I’ve been working on this review for a while and RL just kept me from finishing it. It was fun...
Michael has already shed some light on the various incarnations of the Traveller rules. The sheer number of different versions can be somewhat overwhelming. But once you settled for a given ruleset you...
Do you like computer games like XCOM – Enemy Unknown? Do you like roleplaying games with deep tactical combat, base building, high tech, and an alien invasion? You don’t mind crunchy rules? If...
Greetings dear readers! Michael recently wrote about our efforts to revitalize the blog, and I think we’re off to a good start. He invited our readers to discuss the types of posts and...
This Saturday we had to cancel or regular Titansgrave game, because three of the players couldn’t make it, so I pulled out White Box: Fantastic Medieval Adventure Game, and we quickly rolled up...
I first became interested in Savage Worlds when I read a reference to it in a message board. Can’t remember which one now, but I do recall the poster praised the system on...
The RPG Rule System Preference Survey Results (a non-scientific study) Twenty days ago I was having a conversation with friends over game complexity. The specifics of the conversation are unimportant, but the arguments...
My friend and fellow RPG blogger Roberto Micheri has created a survey to answer the question if the recent trend is really leaning towards lighter rules systems. That’s a question I have been...
Ok, it has been a couple of days since the blog’s actual birthday, but I just noticed this today. Wow, the blog is now officially 8 (in words: eight!) years old. That’s quite...
Earlier today my friend and fellow blogger Roberto Micheri told me about the next Monte Cook game called Invisible Sun. While his company is still busy releasing new stuff for their various Cypher...
Wow! I actually haven’t believed this day would come, but Sasquatch Game Studio (veteran game designers Richard Baker, David Noonan and Stephen Schubert) is releasing a new Alternity RPG in 2017. What is...
In my last post I talked about my plan to take a break from running games. But this doesn’t mean I want to stop playing. but taking on the GM’s mantle feels like...
At first let me wish all my readers all the best for 2016! In addition I hope 2016 will be better than the last years. Some of you might remember that I was...
I’m doing a bit of post necromancy here; over 5 years ago I posted about Talislanta. It was a trip down memory lane, and you can read the original post for all the...