I have had a soft spot for the Fudge roleplaying game system for quite some time now. Unfortunately several classic Fudge games including the 10th anniversary edition have never been released in digital form. Until now!
Grey Ghost Press has teamed up with the Bundle of Holding team to bring us an awesome bundle containing the best Fudge has to offer. The starter collection ($12.95) includes the following:
Fudge 10th Anniversary Edition
Survival of the Able
If you pay more than the threshold price of $25.47 you get all of the above plus the following:
The Deryni Adventure Game
If you are a fan of Fudge or just curious what this system has to offer, I highly recommend checking out this Bundle of Holding. And if you are still on the fence, why don’t you check out our posts about Fudge here on the blog?
I consider myself a tabletop roleplaying games fan. I have enjoyed playing RPGs for most of my life, I’ve run games myself for over 25 years and I have introduced quite a few people to the hobby. But unfortunately the roleplaying game hobby has its issues and we all need to acknowledge that there has been a huge problem with misogyny and racism especially in its early days but still to this day.
A recent Twitter post dragged the topic back into the public’s eye. It featured screenshots of two posts, one written by Gary Gygax and the other by Jonathan Tweet. As we all well know Gary Gygax is considered as one of the fathers of our hobby, while Jonathan Tweet is well known for his work on D&D 3rd Edition, 13th Age, and Over The Edge. Especially 3rd Edition and OTE had definitely quite an impact on the hobby today.
Let’s unpack Mr. Gygax’ post first. He gave his thoughts on why tabletop roleplaying games were male-dominated in the early days and his conclusion was that “most females do not play RPGs because of a difference in brain functions”. Oh boy! He also mused that it was a waste of time and effort to attempt to write games which included women as a target audience. Discussing the neuroscience behind Gygax’ claims would be well beyond the scope of this post. Let’s just say that roleplaying games are nowadays enjoyed by people of all genders. Sure, there are probably still more male RPG fans but that’s probably because people like Gygax never even bothered to see women as a target audience.
In a way it’s a self-fulfilling prophecy. If you believe women just don’t enjoy a certain kind of games and then tailor your game towards a young male audience, it’s unsurprising if female gamers are not particularly interested in your product. But the best proof that Gygax’ assumption was wrong is that despite all the issues D&D had, it was still enjoyed by many female gamers. So he was obviously wrong and misogynist. Heck, the more I read about Mr. Gygax the more I get the impression he was not a very nice person. So why should we care?
For one I think uncritical praise of people like Gary Gygax is wrong. You can appreciate what he has done for the hobby even while acknowledging what he did wrong. The other thing is that a lot of his weird ideas on women (and race for that matter) made it into the game. In the process of modernizing D&D Wizards of the Coast would be well-advised to put particular care into making sure that these elements are removed.
Unfortunately some of the people who later worked on D&D shared some of Gygax ideas. Jonathan Tweet is such an example. Over the last few years he has made several racist and misogynist remarks which caused quite a turmoil especially among fans of 13th Age, a game which he designed together with Rob Heinsoo. A quote by Mr. Tweet is included in the screenshot below.
He posted these lines on his blog on Gleemax (WotC’s now defunct social site for gamers) back in 2008. I find it particularly interesting that both Gygax and Tweet mention LARP in a derogatory manner. I also find the “quality of gamer men” remark ridiculous and offensive, especially since he makes the allegation that female gamers are actually more interested in “good-looking guys” than the games themselves, which is pretty close to this whole “fake gamer girl” bullshit.
Over the last few years I have realized that looking up to “industry luminaries” is often a terrible idea. More often than not our “heroes” turn out to be terrible people. Even worse their often harmful ideologies make it into the games they created which make it hard to separate the art from the artist.
One last thing: I’ve disabled the comment feature under this post. If you want to discuss it, feel free to get in touch with me via social media.
Like the Spanish Inquisition in a Monty Python sketch, nobody expects a post by Sunglar! If you search for my last post, it was August 5th last year, the supposed first post in a series for #RPGaDay2019, and after that nothing. The post before that was September 1st, 2018, the last post in #RPGaDay2018. See a pattern? I still say I’m a contributor to this blog, so I better fess up and write my yearly post!
If you want to avoid the sappy recap, jump ahead three paragraphs! Look for the #RPGaDay2020 image below.
I’ve been participating in #RPGaDay since 2015, five years! So much has changed. I’m a dad, I have a fantastic job, but one that requires a lot from me, when the baby is asleep I don’t want to do any writing or recording, I just want to rest. Hey, that does not mean I’ve given up on RPGs. I still play my weekly game, currently paying my 33-year-old homebrew campaign using Castles & Crusades by Troll Lord Games. I’m still active with Puerto Rico Role Players, and if we are friends on Facebook or you follow me on Twitter (@Sunglar), you’ll see me talking about RPGs and other subjects.
If you leave a comment on our site you may opt-in to saving your name, email address and website in cookies. These are for your convenience so that you do not have to fill in your details again when you leave another comment. These cookies will last for one year.
If you have an account and you log in to this site, we will set a temporary cookie to determine if your browser accepts cookies. This cookie contains no personal data and is discarded when you close your browser.
When you log in, we will also set up several cookies to save your login information and your screen display choices. Login cookies last for two days, and screen options cookies last for a year. If you select “Remember Me”, your login will persist for two weeks. If you log out of your account, the login cookies will be removed.
If you edit or publish an article, an additional cookie will be saved in your browser. This cookie includes no personal data and simply indicates the post ID of the article you just edited. It expires after 1 day.