Player Advice: Make your character come alive!
This post came out of a conversation I was having with Michael over IM about…
All Wrapped Up: My World Building Wrap-Up Post
So, since my world building series has now wrapped up, it seems appropriate to put…
World Building Part 10 – The End of the World as We Know It?
Well, all good things have to come to an end. This will be my final…
The time I almost quit gaming!
I guess we’ve all had it. That time where you get frustrated with gaming, throw…
World Building Part 9 – The Don Draper School of World Immersion
Hey everyone, before I get into this weeks post, I wanted to go ahead and…
Character advancement the hard way
Back in the day, when we still played games like Warhammer Fantasy Roleplay 1st Edition,…
It’s a good time to be a supers fan!
Warning: This post is a mixed bag, part reflection on my current campaign and the…
Making NPCs come alive!
After bashing NPCs on a previous post I think this time around I’ll show them…
Letting go of that NPC
Attention: Slight rambling ahead, with a point to make about RPGs somewhere in there, you…
World Building Part 5 – Macro meets Micro
In the last few weeks, I have focused on fairly broad ideas in this series…
Bridging the Gap
There is a lot of animosity between the old-school and new-school gaming groups. A lot…
World Building Part 4 – Campaign Setting Genre
Last week, I took a short break from this series because of travel and the…
[Horror] Take Your World and Break It
One of the most powerful ways to run a modern day horror campaign is to…
World Building Part 3 – Getting Started with World Tone
Last time, we talked about making sure to keep it at least a little bit…
New game, new tools!
This past weekend I began a new campaign. We reached a natural lull in the…
And then she said, “Wait, Professor Jones can help us with this one!”
Have you said that in a game? For the longest time that was taboo in…