NaGa DeMon: A question of character
Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower than I anticipated. Luckily it hasn’t come to a total standstill yet. Today I actually managed to finish...
Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower than I anticipated. Luckily it hasn’t come to a total standstill yet. Today I actually managed to finish...
A couple of days ago I wrote down a few notes on how FTL travel and communication is supposed to work in my Galaxy Rising game. I haven’t decided yet, how fast you...
Today I want to share my notes about the League with you. The League The League of Free Worlds was formed shortly after discovery of the Slipstream drive and the first contact with...
One important part of any game design is coming up with fitting terms, names, et cetera. Alas I have to admit I am really bad at this aspect of game design. I have...
Sometimes it’s really hard to come up with a good idea if you need one. For the last few days I’ve tried really hard to think about a cool setting for the game...
In November 2010 I released a 5-paged rules-light RPG called Arcane Heroes. In Arcane Heroes the player characters are members of ancient bloodlines during an industrial revolution. It uses a simple dice pool...
Perry Rhodan is definitely my favorite SF series. Even though it’s pretty unknown in the US it is the world’s largest SF series. It has been started in the 1960s by two German...
I’ve been fortunate enough to be contributing for this blog for two and a half years now… How time flies! Through this time I have made many new friends, had the opportunity to...
A lot of players shy away from certain games because they use “fancy” dice like Fudge dice, non-standard polyhedral dice, dice with funny symbols instead of regular numbers or something like that. In...
A lot of computer roleplaying games and especially MMOs often feature crafting. In games like The Elder Scrolls: Skyrim or World of Warcraft players can craft a plethora of items from raw materials....
Earlier today Christopher Brind contacted me today and let me know about a cool ruleset for tactical games he has designed for WR&M. It’s modeled loosely after the system from the classic Games...
Yesterday I mused about roleplaying in the SF genre and in the evening I remembered some of the computer games I enjoyed tremendously in my youth: the Starflight series and Star Control 2....
If you read my post here in the blog regularly you’ll know I have been planning a sci-fi game for the longest time. I’ve written about it, even posted a possible campaign background. Whether...
Back in the early days of roleplaying games there were often different roll mechanics for the various aspects of the game. In some games you had to roll with a d20 and get...
On the weekend I downloaded a game called “Rebuild” onto my iPad. In this game you reclaim a city one square at a time after a zombie apocalypse. The game has a few...
Recently I sat down for dinner with friends at the Golden Place Buffet in Guaynabo. They happen to be gamers, most of them being the regular players in my campaign. There were a...
As I’ve written last week, I doubt I will get my NaGa DeMon project done. Today is November 28th and Astronauts is far from being playable. But since it’s a very interesting project...
My project is progressing much slower than I anticipated. But I actually made some progress and slowly, very slowly the crunch part of the game is coming together. Astronauts will use a simple...
On Friday I announced my project for this year’s NaGa DeMon. It will be a near future hard science fiction roleplaying game called Astronauts. And after making that announcement I realized two things:...
I finally had an idea for what I want to work on for NaGa DeMon! Astronauts will be a hard sf roleplaying game set into a near future which focuses on human space...