Game Design November 22, 2012 β’ 2 min read NaGa DeMon: Ch-Ch-Ch-Ch-Changes In the last post I revealed a few details about the rules system (which I dubbed Galaxy Core). One aspect I was not really…
Game Design November 21, 2012 β’ 1 min read NaGa Demon: A look at the layout Yesterday I spent several hours to work on the layout of my NaGa DeMon project Galaxy Rising. Itβs already November 21 and when I…
Game Design November 19, 2012 β’ 4 min read NaGa DeMon: A question of character Due to some unforeseen family crisis progress on my NaGa DeMon project is much slower than I anticipated. Luckily it hasnβt come to a…
Fluff/Inspiration November 8, 2012 β’ 2 min read NaGa DeMon: The Slipstream Drive A couple of days ago I wrote down a few notes on how FTL travel and communication is supposed to work in my Galaxy…
Fluff/Inspiration November 7, 2012 β’ 2 min read NaGa DeMon: The League Today I want to share my notes about the League with you. The League The League of Free Worlds was formed shortly after discovery…
Game Design November 6, 2012 β’ 3 min read NaGa DeMon: What’s In a Name? One important part of any game design is coming up with fitting terms, names, et cetera. Alas I have to admit I am really…
Game Design November 2, 2012 β’ 4 min read NaGa DeMon: The first step is always the hardest Sometimes itβs really hard to come up with a good idea if you need one. For the last few days Iβve tried really hard…
Ask The Readers October 22, 2012 β’ 1 min read Ask The Readers: Have you played Arcane Heroes? In November 2010 I released a 5-paged rules-light RPG called Arcane Heroes. In Arcane Heroes the player characters are members of ancient bloodlines during…
D6 September 4, 2012 β’ 4 min read Running Games in the Perry Rhodan universe? Possible or not? Perry Rhodan is definitely my favorite SF series. Even though itβs pretty unknown in the US it is the worldβs largest SF series. It…
Battletech RPG August 9, 2012 β’ 11 min read The man behind the Stargazer! An interview with Michael Wolfβ¦ Iβve been fortunate enough to be contributing for this blog for two and a half years nowβ¦ How time flies! Through this time I…
Ask The Readers May 2, 2012 β’ 2 min read Ask The Readers: Fancy dice? Yay or nay? A lot of players shy away from certain games because they use βfancyβ dice like Fudge dice, non-standard polyhedral dice, dice with funny symbols…
Fluff/Inspiration April 17, 2012 β’ 3 min read Crafting at the Tabletop A lot of computer roleplaying games and especially MMOs often feature crafting. In games like The Elder Scrolls: Skyrim or World of Warcraft players…
Game Design April 11, 2012 β’ 1 min read Tactical combat in WR&M (or any other Wyrm System game) Earlier today Christopher Brind contacted me today and let me know about a cool ruleset for tactical games he has designed for WR&M. Itβs…
Fluff/Inspiration March 27, 2012 β’ 2 min read Starflight Yesterday I mused about roleplaying in the SF genre and in the evening I remembered some of the computer games I enjoyed tremendously in…
Ask The Readers March 14, 2012 β’ 3 min read Ask the readers: Original alien races for your RPG? IfΒ you read my post here in the blog regularly youβll know I have been planning a sci-fi game for the longest time. Iβve written…
Ask The Readers March 2, 2012 β’ 2 min read Ask The Readers: Do RPGs necessarily need a unified core mechanic? Back in the early days of roleplaying games there were often different roll mechanics for the various aspects of the game. In some games…
Advice February 13, 2012 β’ 3 min read Strategy game meets RPG On the weekend I downloaded a game called βRebuildβ onto my iPad. In this game you reclaim a city one square at a time…
Blogging January 16, 2012 β’ 7 min read Dinner with Gamers Recently I sat down for dinner with friends at the Golden Place Buffet in Guaynabo. They happen to be gamers, most of them being…
Game Design November 28, 2011 β’ 4 min read NaGa DeMon: I surrender! As Iβve written last week, I doubt I will get my NaGa DeMon project done. Today is November 28th and Astronauts is far from…
Game Design November 14, 2011 β’ 3 min read My NaGa DeMon diary #2 My project is progressing much slower than I anticipated. But I actually made some progress and slowly, very slowly the crunch part of the…